{"author_link":"\/users\/inksun","author_name":"INKSUN","author_uid":"inksun","comments":[],"epoch":1634653670,"event":"LD49","format":"md","ldjam_node_id":274665,"likes":9,"metadata":{"p_key":"162142","p_author":"INKSUN","p_authorkey":"1264465","p_urlkey":"385132","p_title":"The art of Alchemeow","p_cat":"LDJam ","p_event":"LD49","p_time":"1634653670","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1264465","us_name":"INKSUN","us_username":"inksun","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":264465,"body":"Hi there,\nI saw that some players as well as some of my friends wanted to see my art process,so I'm tring to show you this.\n\nPlease feel free to play, rate and leave comments :3\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/alchemeow\n\nOur group members are in different countries, so we communicate by Discord.\n\n- First, as we discussed about the gameplay, I drew a quick sktch to show my idea.\n![image0.jpg](\/\/\/raw\/119\/04\/z\/483f0.jpg)\n\n- Next,I did this in Photoshop with a correct screen size.\n![image02.jpg](\/\/\/raw\/119\/04\/z\/483f1.png)\n\n-Initially, the pot was always on the left of the screen, then I thought if I move it to right of the screen (in front of the cat), it can make the animation procces more simple: The smoke coming from the pot obscures the cat, we can change the image of cat without any other animation or vfx.\n![image03.jpg](\/\/\/raw\/119\/04\/z\/483f2.png)\n\n-Then I finished the background and also set the tone for the game's atmosphere.\n![image04.JPG](\/\/\/raw\/119\/04\/z\/483f4.png)\n\n-We then decided on the items to be used for alchemy, and a few little surprises (e.g. a spider on a spider's web, a moon that can be plucked if you opened the window.)\n![image05.JPG](\/\/\/raw\/119\/04\/z\/483f3.png)\n\n-Just draw it _(:\u0437)\u2220)_ The cat is divided into many different \"parts\" for easy \"assembly\".\n(*No Animals Were Harmed In The Making Of This Game*)\n![ALL_small.jpg](\/\/\/raw\/119\/04\/z\/483f6.jpg)\n\n-Tilkey did the UI design, and I just added some texture to it to make it more appropriate to the style of the game.\n![_05ref_.png](\/\/\/raw\/119\/04\/z\/483f8.png)\n![image06.JPG](\/\/\/raw\/119\/04\/z\/483f9.png)\n\nFinally, Done XD! We hope you enjoyed this!\n\n","comments":2,"comments-timestamp":"2021-10-19T19:50:58Z","created":"2021-10-19T13:42:24Z","files":[],"files-timestamp":0,"id":274665,"love":9,"love-timestamp":"2021-10-19T17:29:14Z","meta":[],"modified":"2021-10-19T19:50:58Z","name":"The art of Alchemeow","node-timestamp":"2021-10-19T17:41:04Z","parent":264705,"parents":[1,5,9,258323,264705],"path":"\/events\/ludum-dare\/49\/alchemeow\/the-art-of-alchemeow","published":"2021-10-19T14:27:50Z","scope":"public","slug":"the-art-of-alchemeow","subsubtype":"","subtype":"","type":"post","version":849892},"node_metadata":{"n_key":"274665","n_urlkey":"385132","n_parent":"264705","n_path":"\/events\/ludum-dare\/49\/alchemeow\/the-art-of-alchemeow","n_slug":"the-art-of-alchemeow","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"264465","n_created":"1634650944","n_modified":"1634673058","n_version":"849892","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/alchemeow\/the-art-of-alchemeow","text":"Hi there,\nI saw that some players as well as some of my friends wanted to see my art process,so I'm tring to show you this.\n\nPlease feel free to play, rate and leave comments :3\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/alchemeow\n\nOur group members are in different countries, so we communicate by Discord.\n\n- First, as we discussed about the gameplay, I drew a quick sktch to show my idea.\n![image0.jpg](\/\/\/raw\/119\/04\/z\/483f0.jpg)\n\n- Next,I did this in Photoshop with a correct screen size.\n![image02.jpg](\/\/\/raw\/119\/04\/z\/483f1.png)\n\n-Initially, the pot was always on the left of the screen, then I thought if I move it to right of the screen (in front of the cat), it can make the animation procces more simple: The smoke coming from the pot obscures the cat, we can change the image of cat without any other animation or vfx.\n![image03.jpg](\/\/\/raw\/119\/04\/z\/483f2.png)\n\n-Then I finished the background and also set the tone for the game's atmosphere.\n![image04.JPG](\/\/\/raw\/119\/04\/z\/483f4.png)\n\n-We then decided on the items to be used for alchemy, and a few little surprises (e.g. a spider on a spider's web, a moon that can be plucked if you opened the window.)\n![image05.JPG](\/\/\/raw\/119\/04\/z\/483f3.png)\n\n-Just draw it _(:\u0437)\u2220)_ The cat is divided into many different \"parts\" for easy \"assembly\".\n(*No Animals Were Harmed In The Making Of This Game*)\n![ALL_small.jpg](\/\/\/raw\/119\/04\/z\/483f6.jpg)\n\n-Tilkey did the UI design, and I just added some texture to it to make it more appropriate to the style of the game.\n![_05ref_.png](\/\/\/raw\/119\/04\/z\/483f8.png)\n![image06.JPG](\/\/\/raw\/119\/04\/z\/483f9.png)\n\nFinally, Done XD! We hope you enjoyed this!\n\n","title":"The art of Alchemeow","wayback_source":[]}