{"author_link":"\/users\/kpded","author_name":"kpded","author_uid":"kpded","comments":[],"epoch":1634745969,"event":"LD49","format":"md","ldjam_node_id":274707,"likes":2,"metadata":{"p_key":"162173","p_author":"kpded","p_authorkey":"1013054","p_urlkey":"385163","p_title":"Help needed: \"ALCHEMY unSTABLE\" - good idea to make serious game?","p_cat":"LDJam ","p_event":"LD49","p_time":"1634745969","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1013054","us_name":"kpded","us_username":"kpded","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":5,"author":13054,"body":"Hello!\n\nWe've made ALCHEMY unSTABLE game for the last LD. We had fun making, people had fun playing and a feedback is mostly positive. So we start thinking about making something serious out of it. BUT! We have a problem with progression and more long-lasting gameplay development.\n\nhttps:\/\/www.youtube.com\/watch?v=uQgXwHnktYU\n\nIf one came up with general idea of how to solve puzzles in this game, the gameplay becomes tedious and boring.\n\nSo here I am summoning a LD community collective mind to ask a couple of questions:\n\n1. How to create long term gameplay development? Any ideas for meta gameplay?\n2. Any ideas with the core gameplay? Controls change?\n3. Is it a good idea to create a serious game out of this concept?\n\nGame link  \nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/alchemy-unstable","comments":0,"created":"2021-10-20T07:12:58Z","files":[],"files-timestamp":0,"id":274707,"love":2,"love-timestamp":"2021-10-22T09:44:11Z","meta":[],"modified":"2021-10-22T09:44:11Z","name":"Help needed: \"ALCHEMY unSTABLE\" - good idea to make serious game?","node-timestamp":"2021-10-20T16:06:09Z","parent":267809,"parents":[1,5,9,258323,267809],"path":"\/events\/ludum-dare\/49\/alchemy-unstable\/help-needed-alchemy-unstable-good-idea-to-make-serious-game","published":"2021-10-20T16:06:09Z","scope":"public","slug":"help-needed-alchemy-unstable-good-idea-to-make-serious-game","subsubtype":"","subtype":"","type":"post","version":850157},"node_metadata":{"n_key":"274707","n_urlkey":"385163","n_parent":"267809","n_path":"\/events\/ludum-dare\/49\/alchemy-unstable\/help-needed-alchemy-unstable-good-idea-to-make-serious-game","n_slug":"help-needed-alchemy-unstable-goo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13054","n_created":"1634713978","n_modified":"1634895851","n_version":"850157","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/alchemy-unstable\/help-needed-alchemy-unstable-good-idea-to-make-serious-game","text":"Hello!\n\nWe've made ALCHEMY unSTABLE game for the last LD. We had fun making, people had fun playing and a feedback is mostly positive. So we start thinking about making something serious out of it. BUT! We have a problem with progression and more long-lasting gameplay development.\n\nhttps:\/\/www.youtube.com\/watch?v=uQgXwHnktYU\n\nIf one came up with general idea of how to solve puzzles in this game, the gameplay becomes tedious and boring.\n\nSo here I am summoning a LD community collective mind to ask a couple of questions:\n\n1. How to create long term gameplay development? Any ideas for meta gameplay?\n2. Any ideas with the core gameplay? Controls change?\n3. Is it a good idea to create a serious game out of this concept?\n\nGame link  \nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/alchemy-unstable","title":"Help needed: \"ALCHEMY unSTABLE\" - good idea to make serious game?","wayback_source":[]}