{"author_link":"\/users\/escapade","author_name":"Escapade","author_uid":"escapade","comments":[],"epoch":1634881147,"event":"LD49","format":"md","ldjam_node_id":274944,"likes":1,"metadata":{"p_key":"162340","p_author":"Escapade","p_authorkey":"1236404","p_urlkey":"385330","p_title":"A pleasant surprise","p_cat":"LDJam ","p_event":"LD49","p_time":"1634881147","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1236404","us_name":"LDJam user 236404","us_username":"236404","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":3,"author":236404,"body":"![Screenshot_20211022_131841.jpg](\/\/\/raw\/47b\/93\/z\/48594.jpg)\n\nDidn't really see this coming - top 100, and even top 15 in Innovation, so thanks to everyone who played my game! I didn't do very well in graphics, audio and mood, but it's expected since I have zero art background (I literally didn't know vector graphics existed until someone told me about it during the rating period.)\n\nI will seriously consider turning this into a mobile game, so I would appreciate any suggestions you guys might have. Right now I am considering having 3 modes for the game:\n- Classic: the game as it is right now\n- Limitless: Same as Classic, but without the 49 upper limit (so you have to restart the game yourself if you sense that it has entered the infinite loop)\n- Longest cycle: your score is not the highest number you have reached, but the maximum, finite number of iterations you have achieved in a cycle\n\nAlso, I would appreciate some help from those who have experience in the art department on how I could improve the look of the game e.g. how to work with vector graphics in Unity (or should I even be doing that?). Because right now the main issue I see is that my sprites are pixelated, so I want to know how that can be handled.","comments":0,"created":"2021-10-22T05:19:48Z","files":[],"files-timestamp":0,"id":274944,"love":1,"love-timestamp":"2021-10-22T05:43:28Z","meta":[],"modified":"2021-10-22T05:43:28Z","name":"A pleasant surprise","node-timestamp":"2021-10-22T05:39:07Z","parent":259286,"parents":[1,5,9,258323,259286],"path":"\/events\/ludum-dare\/49\/number-fission\/a-pleasant-surprise","published":"2021-10-22T05:39:07Z","scope":"public","slug":"a-pleasant-surprise","subsubtype":"","subtype":"","type":"post","version":851016},"node_metadata":{"n_key":"274944","n_urlkey":"385330","n_parent":"259286","n_path":"\/events\/ludum-dare\/49\/number-fission\/a-pleasant-surprise","n_slug":"a-pleasant-surprise","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"236404","n_created":"1634879988","n_modified":"1634881408","n_version":"851016","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/number-fission\/a-pleasant-surprise","text":"![Screenshot_20211022_131841.jpg](\/\/\/raw\/47b\/93\/z\/48594.jpg)\n\nDidn't really see this coming - top 100, and even top 15 in Innovation, so thanks to everyone who played my game! I didn't do very well in graphics, audio and mood, but it's expected since I have zero art background (I literally didn't know vector graphics existed until someone told me about it during the rating period.)\n\nI will seriously consider turning this into a mobile game, so I would appreciate any suggestions you guys might have. Right now I am considering having 3 modes for the game:\n- Classic: the game as it is right now\n- Limitless: Same as Classic, but without the 49 upper limit (so you have to restart the game yourself if you sense that it has entered the infinite loop)\n- Longest cycle: your score is not the highest number you have reached, but the maximum, finite number of iterations you have achieved in a cycle\n\nAlso, I would appreciate some help from those who have experience in the art department on how I could improve the look of the game e.g. how to work with vector graphics in Unity (or should I even be doing that?). Because right now the main issue I see is that my sprites are pixelated, so I want to know how that can be handled.","title":"A pleasant surprise","wayback_source":[]}