16th in the compo!
My game SCANLINE scored 16th in the compo. Yes, that means it was 1 place and 0.004 rating points away from getting the Twitter shout-out, and, yes, it does sting a bit, haha. But I was not expecting to place this high in the first place, so I'm just incredibly excited about the good result.
I went into this LD kind of on a whim. I found out it's gonna be happening on the Thursday or Friday of that week, and missed the chance to vote on the theme. I really wasn't a fan of the 'unstable' theme, and spent the first 5 or so hours of the jam scrapping prototypes and trying to think of something interesting and feasible with my limited time and coding skills. At the end of day 1, I really wasn't sure if the project would come together. Contrast this with my LD48 entry, where I had a fun prototype up and running after a relatively leisurely day 1, and could focus on polish the following day. So to pull out from that uncertain situation and make something that far surpassed that previous entry was really gratifying.
Now I'm at the point where I think I may develop this concept further, maaaybe try to turn it into a full release (a first for me) - I think this idea has potential, and I was happy to see one or two people giving me similar feedback. We'll see where life takes me, but I haven't been as fired up about gamedev as I am righ now in a while.
So if you haven't played SCANLINE yet, go give it a shot: https://ldjam.com/events/ludum-dare/49/scanline And if you dig it, and would like to be up to date about a potential post-jam version, give me a follow on Twitter: https://twitter.com/pmaslencenko

Finally, some stat comparison between my two LD entries. Really happy to see an improvement in all but 2 categories, to be in the top 100 in 6 categories, and in the top 150 in the remaining 2. Maybe surprised to see the relatively high placement of audio - though I think the music track I made for the game is quite nice, it doesn't really stand out - and the relatively low placement of theme - I really patted myself on the back for a clever spin on the 'unstable' idea. One last thing worth noting - I knew I had made something really good even if the individual components of it were not the strongest, and it's cool to see this 'better than the sum of its parts' thing play out in the scores as well. 'Overall' and 'Mood' scores are noticably higher than the more specific categories.

Thanks to everyone who played my game, thanks to the organizers, and thanks to everyone who participated in the event. An unexpectedly gratifying and important experience for me.