{"author_link":"\/users\/thetatautau","author_name":"thetatautau","author_uid":"thetatautau","comments":[],"epoch":1634911461,"event":"LD49","format":"md","ldjam_node_id":274991,"likes":49,"metadata":{"p_key":"162373","p_author":"thetatautau","p_authorkey":"1034866","p_urlkey":"385363","p_title":"Apparently minimalism pays off","p_cat":"LDJam ","p_event":"LD49","p_time":"1634911461","p_likes":"49","p_comments":"0","p_status":"WAYBACK","us_key":"1034866","us_name":"thetatautau","us_username":"thetatautau","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":5,"author":34866,"body":"![result.png](\/\/\/raw\/238\/8\/z\/485ca.png)\n\nHello!\n\nI was expecting a decent score, but I was definitively not expecting to get the fist place, especially considering how basic my game is compared to other entries like [Trauma](https:\/\/ldjam.com\/events\/ludum-dare\/49\/trauma) or [Brimstone](https:\/\/ldjam.com\/events\/ludum-dare\/49\/brimstone) for example.\n\nMy goal for this compo was to make a game that was as complete as possible. I tend to overscope, as everyone does, and none of my previous jam entries were even remotely close to be a finished game.\n\nSo I decided to try a minimalist approach, in every aspect of the game (mecanics, graphics, sounds etc.). It saved me a lot of time. I spent this time on leveldesign and polishing instead. And apparently it was a good idea!\n\nThank you everyone!\n\n\n","comments":10,"comments-timestamp":"2021-10-22T17:25:36Z","created":"2021-10-22T11:29:09Z","files":[],"files-timestamp":0,"id":274991,"love":49,"love-timestamp":"2021-10-23T16:52:10Z","meta":[],"modified":"2021-10-23T16:52:10Z","name":"Apparently minimalism pays off","node-timestamp":"2021-10-22T14:04:21Z","parent":265322,"parents":[1,5,9,258323,265322],"path":"\/events\/ludum-dare\/49\/quantum-madness\/apparently-minimalism-pays-off","published":"2021-10-22T14:04:21Z","scope":"public","slug":"apparently-minimalism-pays-off","subsubtype":"","subtype":"","type":"post","version":851212},"node_metadata":{"n_key":"274991","n_urlkey":"385363","n_parent":"265322","n_path":"\/events\/ludum-dare\/49\/quantum-madness\/apparently-minimalism-pays-off","n_slug":"apparently-minimalism-pays-off","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"34866","n_created":"1634902149","n_modified":"1635007930","n_version":"851212","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/quantum-madness\/apparently-minimalism-pays-off","text":"![result.png](\/\/\/raw\/238\/8\/z\/485ca.png)\n\nHello!\n\nI was expecting a decent score, but I was definitively not expecting to get the fist place, especially considering how basic my game is compared to other entries like [Trauma](https:\/\/ldjam.com\/events\/ludum-dare\/49\/trauma) or [Brimstone](https:\/\/ldjam.com\/events\/ludum-dare\/49\/brimstone) for example.\n\nMy goal for this compo was to make a game that was as complete as possible. I tend to overscope, as everyone does, and none of my previous jam entries were even remotely close to be a finished game.\n\nSo I decided to try a minimalist approach, in every aspect of the game (mecanics, graphics, sounds etc.). It saved me a lot of time. I spent this time on leveldesign and polishing instead. And apparently it was a good idea!\n\nThank you everyone!\n\n\n","title":"Apparently minimalism pays off","wayback_source":[]}