{"author_link":"\/users\/bewelge","author_name":"Bewelge","author_uid":"bewelge","comments":[],"epoch":1634910960,"event":"LD49","format":"md","ldjam_node_id":274996,"likes":4,"metadata":{"p_key":"162377","p_author":"Bewelge","p_authorkey":"1037585","p_urlkey":"385367","p_title":"Thanks for playing & rating!","p_cat":"LDJam ","p_event":"LD49","p_time":"1634910960","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1037585","us_name":"Bewelge","us_username":"bewelge","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":6,"author":37585,"body":"Really excited about the results! Top 50 Overall and 25th Place in the fun category. By far the best results I've ever gotten in a LD Compo. \n\n![Capture.PNG](\/\/\/raw\/1d2\/9\/z\/485d3.png)\n\nIt's also the first time I didn't feel much time pressure. Probably because I chose a really simple concept and stuck to it. Spent the first day building the main mechanics and the second creating the graphics and music\/sound. This also allowed me to create the 15 levels and clean up remaining bugs \"in-between\", spread over the second day. \n\nIn previous jams I always tried to add more features until the last second which often enough produced last minute bugs that made it into the final version. I guess I've at least improved in scope- and time-management \ud83d\ude00\n\nThanks to everyone that played, rated and commented on [my game!](https:\/\/ldjam.com\/events\/ludum-dare\/49\/chaotic-orbits) ","comments":0,"created":"2021-10-22T13:32:13Z","files":[],"files-timestamp":0,"id":274996,"love":4,"love-timestamp":"2021-10-22T15:37:32Z","meta":[],"modified":"2021-10-22T15:37:32Z","name":"Thanks for playing & rating!","node-timestamp":"2021-10-22T13:56:00Z","parent":269332,"parents":[1,5,9,258323,269332],"path":"\/events\/ludum-dare\/49\/chaotic-orbits\/thanks-for-playing-rating","published":"2021-10-22T13:56:00Z","scope":"public","slug":"thanks-for-playing-rating","subsubtype":"","subtype":"","type":"post","version":851206},"node_metadata":{"n_key":"274996","n_urlkey":"385367","n_parent":"269332","n_path":"\/events\/ludum-dare\/49\/chaotic-orbits\/thanks-for-playing-rating","n_slug":"thanks-for-playing-rating","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37585","n_created":"1634909533","n_modified":"1634917052","n_version":"851206","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/chaotic-orbits\/thanks-for-playing-rating","text":"Really excited about the results! Top 50 Overall and 25th Place in the fun category. By far the best results I've ever gotten in a LD Compo. \n\n![Capture.PNG](\/\/\/raw\/1d2\/9\/z\/485d3.png)\n\nIt's also the first time I didn't feel much time pressure. Probably because I chose a really simple concept and stuck to it. Spent the first day building the main mechanics and the second creating the graphics and music\/sound. This also allowed me to create the 15 levels and clean up remaining bugs \"in-between\", spread over the second day. \n\nIn previous jams I always tried to add more features until the last second which often enough produced last minute bugs that made it into the final version. I guess I've at least improved in scope- and time-management \ud83d\ude00\n\nThanks to everyone that played, rated and commented on [my game!](https:\/\/ldjam.com\/events\/ludum-dare\/49\/chaotic-orbits) ","title":"Thanks for playing & rating!","wayback_source":[]}