{"author_name":"EverlessDrop41","cat":"LD #33","comments":[],"epoch":1440159960,"likes":0,"metadata":{"p_key":"16248","p_author":"EverlessDrop41","p_authorkey":"51214","p_urlkey":"51534","p_title":"Obligatory I\u2019m in","p_cat":"LD #33","p_event":"LD33","p_time":"1440159960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"51214","us_name":"EverlessDrop41","us_username":"everlessdrop41","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>I always seem to be away from my main machine during an LD, but I have a decent laptop so this shouldn&#8217;t be a problem. The tools I use will depend on the theme and complexity of the game I design but here goes:<\/p>\n <p><span style=\"text-decoration: underline\"><strong>Engine:<\/strong><\/span><\/p>\n <ul>\n <li>Unity 3D<\/li>\n <li>or<\/li>\n <li>SFML (C++ Libary)<\/li>\n <li>or<\/li>\n <li>GameMaker<\/li>\n <\/ul>\n <p>I&#8217;d be tempted to use MonoGame but the content pipeline is 64 bit and I mistakenly installed 32 bit Windows onto my laptop<\/p>\n <p><span style=\"text-decoration: underline\"><strong>Art:<\/strong><\/span><\/p>\n <ul>\n <li>Paint.NET for sprites<\/li>\n <\/ul>\n <p>However I tend to use primitive shapes and blocks so my art will probably be nothing fancy<\/p>\n <p><span style=\"text-decoration: underline\"><strong>Music:<\/strong><\/span><\/p>\n <p>Not really sure about this one, I&#8217;ll probably use whatever I can find and get my hands on some premade stuff..<\/p>\n <p><b><u>Distribution:<\/u><\/b><\/p>\n <p>I&#8217;ll probably make a page on GameJolt, the platforms supported will depend\u00a0on the engine I use<\/p>","time":"August 21st, 2015 7:26 am","title":"Obligatory I\u2019m in"}