LD 50 I'm In + Advice for new jammers

My Setup

These are my setup for anyone that is interested

Probably will not use all of them, in particular the Roguelike Engine. However, as per tradition, I'll just list it here in case I want to make a Roguelike.

Tips/Reality check

As usual, every LD brings new jammers, so here are the advice that I gave the last time with some updates.

  1. You have 48 hours (72 for Jam), but in reality you only have about 20 hours.
  2. Despite having only 20 hours, spend 1 to 2 hours planning and thinking out what you want to do. It is worse when you realised your idea is a bad one a few hours into development.
  3. Plan out your scope and cut it by half. At the end of the first day, cut whatever is left by half again. (If are new, you might want to cut it by 75%).
  4. Identify your MVP, and beeline to a it ASAP. It is more satisfying to add to something playable, than to just blindly stare at code. Ideally by the end of the first day, you should have the core loop finished; core loop being menu -> game -> gameover/victory.
  5. Spend your last 2-3 hours playing the game, fixing bugs and balancing instead of adding more features.
  6. Don't make your game too hard. Most people will give up after 5 minutes.
  7. If you can, have a browser build. It is easier for people to try your game, and it will have less issues.

I seems to always fail no.6, so I will definitely keep that in mind this time. Do share more tips if you have any.

Shameless Plug

After the last LD, I also participated in another Jam which resulted in a game that I will be releasing on Steam soon :). The game is call Dice Tribes and can be currently found on itch.io. It is a worker placement game using dice, so if that sounds interesting to you, do check it out.

Despite already having a main project that I am working on, Ludum dare is one event that I try not to miss. Happy Jamming everyone.