Some game ideas

Some ideas for current themes. I hope you will like them.

  • Some assembly required - player has to compile the game themselves (on hard difficulty build instructions are not included)
  • Playing both sides - you are your own enemy, which means you have to hit yourself from time to time
  • Fragile - there is 20% chance the game will crash on any user input
  • Color is a mechanic - you play as a car mechanic and his name is Color
  • One use only - you have to complete the game on first play
  • Replication - everything you touch replicates until the game runs out of memory and crashes
  • Automation - game that plays itself, no user input required
  • Delay the inevitable - there is no win condition and game never ends, but player doesn't know it
  • Overflow - create a game that has buffer overflow and crashes
  • Echoes - Echocardiograms - a doctor simulator
  • Leave something behind - retire from Ludum Dare and become a farmer
  • A faithful companion - a game about companion cube from Portal, but try not to get sued by Valve