{"author_name":"aciliketcap","cat":"LD #33","comments":[],"epoch":1440153480,"likes":0,"metadata":{"p_key":"16274","p_author":"aciliketcap","p_authorkey":"501054","p_urlkey":"51560","p_title":"I am not participating but will do some graphics development","p_cat":"LD #33","p_event":"LD33","p_time":"1440153480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"501054","us_name":"aciliketcap","us_username":"aciliketcap","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Hi,<\/p>\n <p>I began writing a software renderer in C++ for Linux some time ago. And I will be developing it this weekend.<\/p>\n <p>I won&#8217;t have all 48 hours working on it unfortunately but I hope I will take it to a stage where it is somewhat useful.<\/p>\n <p>I am following Chris Hecker&#8217;s old texture mapping articles (which can be found <a href=\"http:\/\/chrishecker.com\/Miscellaneous_Technical_Articles\">here<\/a>.). I hope to do a modern version of it. My main goal is to remember my numerical analysis classes and gain experience in software architecture and design.<\/p>\n <p>I don&#8217;t have a rigid plan or todo list for this weekend, I may not even start rendering a single triangle. I just hope to work in 2-3 hour blocks so that I can get some translation math working.<\/p>\n <p>I hope to do some streaming on livecoding.tv. I will also start sharing the source code on my <a href=\"https:\/\/github.com\/aciliketcap\">GitHub profile<\/a> once I clean up some comments in code.<\/p>\n <p>Btw, I am doing kinda low-level stuff, at least lower than X. I render directly to the framebuffer. Therefore I work in a QEMU box.<\/p>","time":"August 21st, 2015 5:38 am","title":"I am not participating but will do some graphics development"}