Devilworks Development is in!

Last year we got together a group of friends to try our hands at creating a JAM entry for LD48 as a team of four, it was difficult, stressful but most importantly it was super fun! So now 50% of the Devilworks Development team (check out Paperload - Deep Bass Edition" on Itch.io, end of shameless plug...) are back with less time and worse preperation than last year but an even greater hunger for terrible spaghetti code! We've also been joined by another programmer friend who's never touched unity before, though we all know that ludum is the best way of learning Unity isn't it?

So! Workflow/Toolset - Unity - JetBrains Rider (<3) - Bosca Ceoil - Trello - Git - BFXR - Blender - Photoshop - Tilesetter (psst check it out, the dev is real nice!) - Ink Pen and good old paper.

Should we decide to venture into 3d we also have a blender artist/level designer on standby to boost our blender knowledge further.

I wish you all a wonderful last few good nights sleep and happy voting,
see you on L-day and good luck!