{"author_link":"\/users\/davide-rossetto","author_name":"Davide Rossetto","author_uid":"davide-rossetto","comments":[],"epoch":1648742936,"event":"LD50","format":"md","ldjam_node_id":282113,"likes":10,"metadata":{"p_key":"162793","p_author":"Davide Rossetto","p_authorkey":"1032518","p_urlkey":"386878","p_title":"Almost ready for the weekend!","p_cat":"LDJam ","p_event":"LD50","p_time":"1648742936","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1032518","us_name":"Davide Rossetto","us_username":"davide-rossetto","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":32518,"body":"Hey friends!\n\nI just moved abroad, so I have a lot of time to spend. What best opportunity to partecipate to LD50?\nThis is the fourth time over the years I will partecipate to the jam, but I never delivered, mostly because those factors:\n\n- **Overscoping**: I have to marry the idea that I can't create a masterpiece in two days. Keep the game simple and self-contained, don't overthink it and be aware to scope creep.\n- **Theme drift**: sometimes I get so attached to a specific mechanic that I ram the theme into it until they fit, creating a game with a compromised mechanic and out of theme. I should start with the theme, then extrapolate a good mechanic from it.\n- **Lack of motivation**: the tools you use could not collaborate, it happens. In that case I have to fix (or go around) the problem instead of giving up.\n- **Burnout**: working for two day straight is not good for you: you will be energy deprived and unmotivated very soon. Instead plan your sleep, your meals and maybe also a walk. It's very useful when you are stuck!\n\nI'm defining the tools I will use this time, I already use them and I trust them (don't betray me please):\n\n- **Engine**: Unity, the swiss army knife for me. I would like to go for Godot, but I haven't really the know-how on the latter.\n- **Text Editor**: the one and only Visual Studio Code. For notes I think I will use Notion or Obsidian.\n- **Image Editing**: Photoshop, Krita and Tiled. Wanna try Tilemancer, looks really cool.\n- **3D Modeling**: Blender with Substance Painter for textures. I don't really want to do 3D stuff, but you never know.\n- **Sounds**: BFXR or my voice and Audacity filters.\n\nThe big hole is the music. I know about Bosca Ceoil, but I'm not really a composer and I don't want to waste too much time on making music. I think I saw a tool that generates loooong and eerie ambient sound, and if it does not exists, someone should create it :joy:\n\nGuys and gals, if you have any suggestion about music generation, I'm all ears! :v: \n","comments":2,"comments-timestamp":"2022-04-01T00:18:59Z","created":"2022-03-31T15:50:20Z","files":[],"files-timestamp":0,"id":282113,"love":10,"love-timestamp":"2022-04-01T16:21:08Z","meta":[],"modified":"2022-04-01T16:21:08Z","name":"Almost ready for the weekend!","node-timestamp":"2022-03-31T16:08:56Z","parent":280244,"parents":[1,5,9,276397,280244],"path":"\/events\/ludum-dare\/50\/blacksun\/almost-ready-for-the-weekend","published":"2022-03-31T16:08:56Z","scope":"public","slug":"almost-ready-for-the-weekend","subsubtype":"","subtype":"","type":"post","version":862633},"node_metadata":{"n_key":"282113","n_urlkey":"386878","n_parent":"280244","n_path":"\/events\/ludum-dare\/50\/blacksun\/almost-ready-for-the-weekend","n_slug":"almost-ready-for-the-weekend","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"32518","n_created":"1648741820","n_modified":"1648830068","n_version":"862633","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/blacksun\/almost-ready-for-the-weekend","text":"Hey friends!\n\nI just moved abroad, so I have a lot of time to spend. What best opportunity to partecipate to LD50?\nThis is the fourth time over the years I will partecipate to the jam, but I never delivered, mostly because those factors:\n\n- **Overscoping**: I have to marry the idea that I can't create a masterpiece in two days. Keep the game simple and self-contained, don't overthink it and be aware to scope creep.\n- **Theme drift**: sometimes I get so attached to a specific mechanic that I ram the theme into it until they fit, creating a game with a compromised mechanic and out of theme. I should start with the theme, then extrapolate a good mechanic from it.\n- **Lack of motivation**: the tools you use could not collaborate, it happens. In that case I have to fix (or go around) the problem instead of giving up.\n- **Burnout**: working for two day straight is not good for you: you will be energy deprived and unmotivated very soon. Instead plan your sleep, your meals and maybe also a walk. It's very useful when you are stuck!\n\nI'm defining the tools I will use this time, I already use them and I trust them (don't betray me please):\n\n- **Engine**: Unity, the swiss army knife for me. I would like to go for Godot, but I haven't really the know-how on the latter.\n- **Text Editor**: the one and only Visual Studio Code. For notes I think I will use Notion or Obsidian.\n- **Image Editing**: Photoshop, Krita and Tiled. Wanna try Tilemancer, looks really cool.\n- **3D Modeling**: Blender with Substance Painter for textures. I don't really want to do 3D stuff, but you never know.\n- **Sounds**: BFXR or my voice and Audacity filters.\n\nThe big hole is the music. I know about Bosca Ceoil, but I'm not really a composer and I don't want to waste too much time on making music. I think I saw a tool that generates loooong and eerie ambient sound, and if it does not exists, someone should create it :joy:\n\nGuys and gals, if you have any suggestion about music generation, I'm all ears! :v: \n","title":"Almost ready for the weekend!","wayback_source":[]}