Should be in!

I've setup my Godot project and git repository, I should be good to go for the compo.

I'm going to try to keep my scope reasonable this time, I would prefer to finish sometime in the afternoon on Sunday rather than going right up until the deadline.

My tool list: - Godot - Aseprite - Inkscape - Blender - GIMP - Audacity - Reaper for music, I think, which is new for me.

I'm somewhat inspired to try making yet another programming puzzle game this time, as I've recently been playing Shenzhen I/O. But that may be far out of scope. :smile:

Not sure if I want to go vector graphics or pixel art this time (or 3D graphics!). I used to always use pixel art, but now it's become something of a rarity for my games. None of my last three games have been pixel art (although, two of those were Godot Wild Jam games).

So maybe I'll try to go back to pixel art. I think the real reason I prefer vector graphics is because it's much easier to do procedural animation--vector graphics can very naturally be scaled up, rotated, etc. Hard to go back to pixel art, at least for a jam setting, when it is less flexible in those ways! :sweat_smile:

Anyways, good luck to everyone!! Can't wait.