{"author_link":"\/users\/nikolay-zapolnov","author_name":"Nikolay Zapolnov","author_uid":"nikolay-zapolnov","comments":[],"epoch":1648850973,"event":"LD50","format":"md","ldjam_node_id":284150,"likes":10,"metadata":{"p_key":"163011","p_author":"Nikolay Zapolnov","p_authorkey":"1004004","p_urlkey":"387464","p_title":"We're in","p_cat":"LDJam ","p_event":"LD50","p_time":"1648850973","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1004004","us_name":"Nikolay Zapolnov","us_username":"nikolay-zapolnov","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":7,"author":4004,"body":"Our big team is joining Ludum Dare!\n\nThis is the 8th time I personally participate in Ludum Dare when we started with a team of two.\n\nThis time its team of SEVEN, and most of us are seasoned game jam participants. So I expect to see something incredible! (or a complete failure if we fall into production chaos :laughing:)\n\nThis time we are using:\n* *Unity* as the game engine\n* *DOTween* to make game feel alive\n* *Photoshop* for dire photoshopping needs\n* *Blender* for 3D modeling and animation\n* *Audacity* and *microphone* for incredible sound effects\n* *Vortex Tracker* and *Renoise* to make some tunes\n* *GitHub* to be in control of versions\n* *Google Docs* to feel the blank sheet problem\n* *Telegram* to attempt communicating with each other\n\nAs we are professional LD participants, we already hate the theme in advance, whatever it would be! :angry:\n\nFeeling full of energy and ready for action! :muscle:","comments":0,"created":"2022-04-01T21:46:14Z","files":[],"files-timestamp":0,"id":284150,"love":10,"love-timestamp":"2022-04-02T05:14:40Z","meta":[],"modified":"2022-04-02T05:14:40Z","name":"We're in","node-timestamp":"2022-04-01T22:09:33Z","parent":284145,"parents":[1,5,9,276397,284145],"path":"\/events\/ludum-dare\/50\/post-solis\/were-in","published":"2022-04-01T22:09:33Z","scope":"public","slug":"were-in","subsubtype":"","subtype":"","type":"post","version":865763},"node_metadata":{"n_key":"284150","n_urlkey":"387464","n_parent":"284145","n_path":"\/events\/ludum-dare\/50\/post-solis\/were-in","n_slug":"were-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"4004","n_created":"1648849574","n_modified":"1648876480","n_version":"865763","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/post-solis\/were-in","text":"Our big team is joining Ludum Dare!\n\nThis is the 8th time I personally participate in Ludum Dare when we started with a team of two.\n\nThis time its team of SEVEN, and most of us are seasoned game jam participants. So I expect to see something incredible! (or a complete failure if we fall into production chaos :laughing:)\n\nThis time we are using:\n* *Unity* as the game engine\n* *DOTween* to make game feel alive\n* *Photoshop* for dire photoshopping needs\n* *Blender* for 3D modeling and animation\n* *Audacity* and *microphone* for incredible sound effects\n* *Vortex Tracker* and *Renoise* to make some tunes\n* *GitHub* to be in control of versions\n* *Google Docs* to feel the blank sheet problem\n* *Telegram* to attempt communicating with each other\n\nAs we are professional LD participants, we already hate the theme in advance, whatever it would be! :angry:\n\nFeeling full of energy and ready for action! :muscle:","title":"We're in","wayback_source":[]}