I'm in!
This year is my 10th year doing Ludum Dare, and my 20th time participating! I've got a pretty interesting mechanic I want to explore for this one if the theme is right (based on that final voting round things are looking good). Overall, I'm super stoked for this one. I'll be doing the jam as usual although I'm probably striking it totally out on my own this time.
Tools
- Unity / Rider
- Blender
- Photoshop
- Audacity
- Trello
- Probably something I'm forgetting
Resources
- Probably going to be using some licensed audio for this one (and opting out of the audio category, of course!)
- freesound.org for more sfx/foley
- MAYBE BeepBox if I get inspired enough to take my own crack at music
Rules
Have fun! I used to take LD way more seriously than I do these days. I make games as a full time job, so if I'm going to be making them on my off hours, I might as well be having some fun and trying new things!
Less tech, more design. I've had far too many jams where I've spent too much time developing and not enough time making an actually fun game. This time around, I'm going to try to build a framework for content and then really focus on that content for the rest of the jam.
Jam healthfully! I've been a big advocate of healthy jamming for a while (see my LD39 keynote). This time around I'm going to use a pomodoro timer (50/10 has been working really well for me lately), make use of my standing desk, eat well and drink lots of water, and take frequent walks (despite the bitter wind and cold rain this weekend). I'm also planning to get my regular amount of sleep each night and try to keep a consistent sleep schedule.
Let's connect!
I’ll be watching and posting here and on the #ldjam hashtag on Twitter this weekend. All the progress pics/gifs are super inspirational. I’m looking forward to seeing what everyone cooks up!! I’m on Twitter @20c109 if anyone wants to follow along with me.