{"author_link":"\/users\/jordantanner","author_name":"jordantanner","author_uid":"jordantanner","comments":[],"epoch":1648866844,"event":"LD50","format":"md","ldjam_node_id":285144,"likes":0,"metadata":{"p_key":"163200","p_author":"jordantanner","p_authorkey":"1101319","p_urlkey":"387819","p_title":"Unity users: Any good experience using URP and WebGL?  Everything I do lags!","p_cat":"LDJam ","p_event":"LD50","p_time":"1648866844","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1101319","us_name":"jordantanner","us_username":"jordantanner","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":6,"author":101319,"body":"I'm trying to make a 3D game using Unity's Universal Render Pipeline, and I'm targeting WebGL because it's super convenient for game jammers to play and rate.  Every build I make seems to get only like 15 FPS, and that's literally with like a character on a flat plane with one light, no post-processing, and that's it.  Any tips for better performance on WebGL?","comments":3,"comments-timestamp":"2022-04-02T03:06:44Z","created":"2022-04-02T02:31:35Z","files":[],"files-timestamp":0,"id":285144,"love":0,"meta":[],"modified":"2022-04-02T03:06:44Z","name":"Unity users: Any good experience using URP and WebGL?  Everything I do lags!","node-timestamp":"2022-04-02T02:34:04Z","parent":278521,"parents":[1,5,9,276397,278521],"path":"\/events\/ludum-dare\/50\/crystalysis\/unity-users-any-good-experience-using-urp-and-webgl-everything-i-do-lags","published":"2022-04-02T02:34:04Z","scope":"public","slug":"unity-users-any-good-experience-using-urp-and-webgl-everything-i-do-lags","subsubtype":"","subtype":"","type":"post","version":867310},"node_metadata":{"n_key":"285144","n_urlkey":"387819","n_parent":"278521","n_path":"\/events\/ludum-dare\/50\/crystalysis\/unity-users-any-good-experience-using-urp-and-webgl-everything-i-do-lags","n_slug":"unity-users-any-good-experience-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"101319","n_created":"1648866695","n_modified":"1648868804","n_version":"867310","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/crystalysis\/unity-users-any-good-experience-using-urp-and-webgl-everything-i-do-lags","text":"I'm trying to make a 3D game using Unity's Universal Render Pipeline, and I'm targeting WebGL because it's super convenient for game jammers to play and rate.  Every build I make seems to get only like 15 FPS, and that's literally with like a character on a flat plane with one light, no post-processing, and that's it.  Any tips for better performance on WebGL?","title":"Unity users: Any good experience using URP and WebGL?  Everything I do lags!","wayback_source":[]}