{"author_link":"\/users\/unidaystudio","author_name":"UnidayStudio","author_uid":"unidaystudio","comments":[],"epoch":1648868319,"event":"LD50","format":"md","ldjam_node_id":285169,"likes":15,"metadata":{"p_key":"163205","p_author":"UnidayStudio","p_authorkey":"1011483","p_urlkey":"387829","p_title":"I'm trying to avoid making a frenetic game...","p_cat":"LDJam ","p_event":"LD50","p_time":"1648868319","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1011483","us_name":"UnidayStudio","us_username":"unidaystudio","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":15,"author":11483,"body":"Something that I've noticed after dozens of ludum dares and jams is that I always end up doing a frenetic game, or at least something that the player have some sort of urgency to finish it. That usually comes due to a timer, countdown or just a progressively harder gameplay.\n\nWhile that may be fun for 2-3 minutes, it really loses its bright after that. And because of that, it makes it very hard to work on a post jam update, for example.\n\nSo for this entry I'd like to not follow this path. Maybe even doing a turn based game. But I'm having a hard time figuring it out... Any tips?","comments":1,"comments-timestamp":"2022-04-02T03:12:19Z","created":"2022-04-02T02:54:38Z","files":[],"files-timestamp":0,"id":285169,"love":15,"love-timestamp":"2022-04-02T10:57:55Z","meta":[],"modified":"2022-04-02T10:57:55Z","name":"I'm trying to avoid making a frenetic game...","node-timestamp":"2022-04-02T02:58:39Z","parent":284963,"parents":[1,5,9,276397,284963],"path":"\/events\/ludum-dare\/50\/the-loopers-bug\/im-trying-to-avoid-making-a-frenetic-game","published":"2022-04-02T02:58:39Z","scope":"public","slug":"im-trying-to-avoid-making-a-frenetic-game","subsubtype":"","subtype":"","type":"post","version":867353},"node_metadata":{"n_key":"285169","n_urlkey":"387829","n_parent":"284963","n_path":"\/events\/ludum-dare\/50\/the-loopers-bug\/im-trying-to-avoid-making-a-frenetic-game","n_slug":"im-trying-to-avoid-making-a-fren","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11483","n_created":"1648868078","n_modified":"1648897075","n_version":"867353","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-loopers-bug\/im-trying-to-avoid-making-a-frenetic-game","text":"Something that I've noticed after dozens of ludum dares and jams is that I always end up doing a frenetic game, or at least something that the player have some sort of urgency to finish it. That usually comes due to a timer, countdown or just a progressively harder gameplay.\n\nWhile that may be fun for 2-3 minutes, it really loses its bright after that. And because of that, it makes it very hard to work on a post jam update, for example.\n\nSo for this entry I'd like to not follow this path. Maybe even doing a turn based game. But I'm having a hard time figuring it out... Any tips?","title":"I'm trying to avoid making a frenetic game...","wayback_source":[]}