Concept? Lock in!
Instead of trying to come up with an off-the-wall interpretation of the theme - this time I decided to just make a straight-forward game. Hopefully it still turns out to be fun.
I did a bit of art tonight so I can enjoy the mechanics programming tomorrow, but now I need to sleep so I can put some good energy into programming tomorrow. Hopefully I don't regret getting some basic art out of the way rather than basic mechanics. That sounds a bit backwards to how people usually recommend things. :smile:
Hope you all are doing as well (or better) than I am. Good luck on the development!