{"author_link":"\/users\/chuckeles","author_name":"chuckeles","author_uid":"chuckeles","comments":[],"epoch":1648884533,"event":"LD50","format":"md","ldjam_node_id":285497,"likes":5,"metadata":{"p_key":"163288","p_author":"chuckeles","p_authorkey":"1033631","p_urlkey":"387963","p_title":"I think I figured out a game idea","p_cat":"LDJam ","p_event":"LD50","p_time":"1648884533","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1033631","us_name":"chuckeles","us_username":"chuckeles","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":5,"author":33631,"body":"This time, it did not take me very long to figure out a possible game idea. It is not very original, in the sense that it's heavily inspired by a game I used to play and love as a kid. I think I'll just try to remake it in Godot in 3D, at least the base mechanics. Then, if there's time, I can start thinking about me own ideas and spins for the game.\n\nI used to love this game a lot, and I always wanted to try and recreate it. This is a perfect opportunity! So, for me, this game jam will be less about figuring out *what* to do, and more about figuring out *how* to do it. As I wrote in a previous post, I'll be using Godot engine + my own Vim setup. Yesterday, I slapped together a basic Vim configuration for autocomplete. I just gotta hook it up to Godot today, so this will be a part of the challenge - code the game without an IDE.\n\nMoreover, for the 3D stuff, I'm not gonna use Blender. I would have to re-learn it again, and there's not time for that. I'm gonna try and make the whole game only using the 3D primitives Godot already provides. This is gonna be fun! :muscle: :yellow_heart: ","comments":1,"comments-timestamp":"2022-04-02T07:48:48Z","created":"2022-04-02T07:07:22Z","files":[],"files-timestamp":0,"id":285497,"love":5,"love-timestamp":"2022-04-02T10:33:31Z","meta":[],"modified":"2022-04-02T10:33:31Z","name":"I think I figured out a game idea","node-timestamp":"2022-04-02T07:46:56Z","parent":277781,"parents":[1,5,9,276397,277781],"path":"\/events\/ludum-dare\/50\/the-heist\/i-think-i-figured-a-game-idea","published":"2022-04-02T07:28:53Z","scope":"public","slug":"i-think-i-figured-a-game-idea","subsubtype":"","subtype":"","type":"post","version":868046},"node_metadata":{"n_key":"285497","n_urlkey":"387963","n_parent":"277781","n_path":"\/events\/ludum-dare\/50\/the-heist\/i-think-i-figured-a-game-idea","n_slug":"i-think-i-figured-a-game-idea","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33631","n_created":"1648883242","n_modified":"1648895611","n_version":"868046","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-heist\/i-think-i-figured-a-game-idea","text":"This time, it did not take me very long to figure out a possible game idea. It is not very original, in the sense that it's heavily inspired by a game I used to play and love as a kid. I think I'll just try to remake it in Godot in 3D, at least the base mechanics. Then, if there's time, I can start thinking about me own ideas and spins for the game.\n\nI used to love this game a lot, and I always wanted to try and recreate it. This is a perfect opportunity! So, for me, this game jam will be less about figuring out *what* to do, and more about figuring out *how* to do it. As I wrote in a previous post, I'll be using Godot engine + my own Vim setup. Yesterday, I slapped together a basic Vim configuration for autocomplete. I just gotta hook it up to Godot today, so this will be a part of the challenge - code the game without an IDE.\n\nMoreover, for the 3D stuff, I'm not gonna use Blender. I would have to re-learn it again, and there's not time for that. I'm gonna try and make the whole game only using the 3D primitives Godot already provides. This is gonna be fun! :muscle: :yellow_heart: ","title":"I think I figured out a game idea","wayback_source":[]}