{"author_link":"\/users\/perrin","author_name":"Perrin","author_uid":"perrin","comments":[],"epoch":1648913629,"event":"LD50","format":"md","ldjam_node_id":286112,"likes":11,"metadata":{"p_key":"163440","p_author":"Perrin","p_authorkey":"1189270","p_urlkey":"388228","p_title":"Starter for 10!","p_cat":"LDJam ","p_event":"LD50","p_time":"1648913629","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1189270","us_name":"LDJam user 189270","us_username":"189270","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":189270,"body":"I already had a rough idea of the game I wanted to make. So although making an adventure game is typically very design first I wanted to stick with one of my traditions of getting the game playable as soon as possible. I don't feel like a game jam has really begun until I'm controlling my character walking around the screen.\n\nSo with a combination of an Art Deco asset pack and drawing over a template character, along with the countdown clock I built earlier I've got my first room up and running:\n\n![LD50_GIF_3.gif](\/\/\/raw\/653\/e2\/z\/4906a.gif)\n\nWith that out of the way I needed to focus a bit on the structure and scope of the game. It needs to be simple enough to be buildable in a day (so I have another day for polish) but interesting enough for adventure game players to sink their teeth into. While I mulled that over I started my day with a very over indulgent lunch.\n\n![IMG_1697_small.jpg](\/\/\/raw\/653\/e2\/z\/4906b.jpg)\n\nWhat I've settled on for game structure for now is a kind of escape room type setup. There's a vault door you need to open and there's three simple clues to open the door. However each of these clues is going to be obtained by solving a puzzle in another room. So that's four puzzles rooms and the inside of the vault to make.\n\n![Gamestructure.png](\/\/\/raw\/653\/e2\/z\/4906c.png)\n\nScope wise this is a little larger than I'm comfortable with, and depending how the day goes I may cut one of the puzzle rooms to keep this within a sensible LD scope. Let's see how the day goes.\n","comments":1,"comments-timestamp":"2022-04-02T19:22:20Z","created":"2022-04-02T15:26:51Z","files":[],"files-timestamp":0,"id":286112,"love":11,"love-timestamp":"2022-04-02T21:09:32Z","meta":[],"modified":"2022-04-02T21:09:32Z","name":"Starter for 10!","node-timestamp":"2022-04-02T15:33:49Z","parent":281000,"parents":[1,5,9,276397,281000],"path":"\/events\/ludum-dare\/50\/cosmic-castaway\/starter-for-10","published":"2022-04-02T15:33:49Z","scope":"public","slug":"starter-for-10","subsubtype":"","subtype":"","type":"post","version":869235},"node_metadata":{"n_key":"286112","n_urlkey":"388228","n_parent":"281000","n_path":"\/events\/ludum-dare\/50\/cosmic-castaway\/starter-for-10","n_slug":"starter-for-10","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"189270","n_created":"1648913211","n_modified":"1648933772","n_version":"869235","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/cosmic-castaway\/starter-for-10","text":"I already had a rough idea of the game I wanted to make. So although making an adventure game is typically very design first I wanted to stick with one of my traditions of getting the game playable as soon as possible. I don't feel like a game jam has really begun until I'm controlling my character walking around the screen.\n\nSo with a combination of an Art Deco asset pack and drawing over a template character, along with the countdown clock I built earlier I've got my first room up and running:\n\n![LD50_GIF_3.gif](\/\/\/raw\/653\/e2\/z\/4906a.gif)\n\nWith that out of the way I needed to focus a bit on the structure and scope of the game. It needs to be simple enough to be buildable in a day (so I have another day for polish) but interesting enough for adventure game players to sink their teeth into. While I mulled that over I started my day with a very over indulgent lunch.\n\n![IMG_1697_small.jpg](\/\/\/raw\/653\/e2\/z\/4906b.jpg)\n\nWhat I've settled on for game structure for now is a kind of escape room type setup. There's a vault door you need to open and there's three simple clues to open the door. However each of these clues is going to be obtained by solving a puzzle in another room. So that's four puzzles rooms and the inside of the vault to make.\n\n![Gamestructure.png](\/\/\/raw\/653\/e2\/z\/4906c.png)\n\nScope wise this is a little larger than I'm comfortable with, and depending how the day goes I may cut one of the puzzle rooms to keep this within a sensible LD scope. Let's see how the day goes.\n","title":"Starter for 10!","wayback_source":[]}