{"author_link":"\/users\/willoxs","author_name":"WilloXs","author_uid":"willoxs","comments":[],"epoch":1648916445,"event":"LD50","format":"md","ldjam_node_id":286164,"likes":15,"metadata":{"p_key":"163460","p_author":"WilloXs","p_authorkey":"1039235","p_urlkey":"388260","p_title":"More Ships but not so much Code","p_cat":"LDJam ","p_event":"LD50","p_time":"1648916445","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1039235","us_name":"WilloXs","us_username":"willoxs","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":10,"author":39235,"body":"As it was expected i spend too much time in blender building cool looking ships instead of focusing on the mechanics.\nIm now very happy with the four types i have and will finally do important gameplay work.\n\nBut i also want sounds and voicelines and shaders and animations and ... you know the problem (most of it will probably be neglected in the end)\n\nAnyway here are the rendered results:\n\n![stout.png](\/\/\/raw\/349\/9\/z\/4909e.png)\nStout\n\n![blitz.png](\/\/\/raw\/349\/9\/z\/4909f.png)\nBlitz\n\n![needle.png](\/\/\/raw\/349\/9\/z\/490a0.png)\nNeedle\n\n![stinger.png](\/\/\/raw\/349\/9\/z\/490a1.png)\nStinger\n\n","comments":2,"comments-timestamp":"2022-04-02T18:29:54Z","created":"2022-04-02T16:11:29Z","files":[],"files-timestamp":0,"id":286164,"love":15,"love-timestamp":"2022-04-02T22:43:51Z","meta":[],"modified":"2022-04-02T22:43:51Z","name":"More Ships but not so much Code","node-timestamp":"2022-04-02T16:20:45Z","parent":277320,"parents":[1,5,9,276397,277320],"path":"\/events\/ludum-dare\/50\/the-last-patrol\/more-ships-but-not-so-much-code","published":"2022-04-02T16:20:45Z","scope":"public","slug":"more-ships-but-not-so-much-code","subsubtype":"","subtype":"","type":"post","version":869366},"node_metadata":{"n_key":"286164","n_urlkey":"388260","n_parent":"277320","n_path":"\/events\/ludum-dare\/50\/the-last-patrol\/more-ships-but-not-so-much-code","n_slug":"more-ships-but-not-so-much-code","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"39235","n_created":"1648915889","n_modified":"1648939431","n_version":"869366","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-last-patrol\/more-ships-but-not-so-much-code","text":"As it was expected i spend too much time in blender building cool looking ships instead of focusing on the mechanics.\nIm now very happy with the four types i have and will finally do important gameplay work.\n\nBut i also want sounds and voicelines and shaders and animations and ... you know the problem (most of it will probably be neglected in the end)\n\nAnyway here are the rendered results:\n\n![stout.png](\/\/\/raw\/349\/9\/z\/4909e.png)\nStout\n\n![blitz.png](\/\/\/raw\/349\/9\/z\/4909f.png)\nBlitz\n\n![needle.png](\/\/\/raw\/349\/9\/z\/490a0.png)\nNeedle\n\n![stinger.png](\/\/\/raw\/349\/9\/z\/490a1.png)\nStinger\n\n","title":"More Ships but not so much Code","wayback_source":[]}