{"author_link":"\/users\/gamexplode","author_name":"GameXplode","author_uid":"gamexplode","comments":[],"epoch":1648924970,"event":"LD50","format":"md","ldjam_node_id":286292,"likes":2,"metadata":{"p_key":"163516","p_author":"GameXplode","p_authorkey":"1266524","p_urlkey":"388331","p_title":"Working Game Basics!","p_cat":"LDJam ","p_event":"LD50","p_time":"1648924970","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1266524","us_name":"GameXplode","us_username":"gamexplode","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":0,"author":266524,"body":"Time for another Shakespeare VS Monkeys update, this time from the Coding Team! We have finally have the infinite scroll implemented, along with the spawning of the mysterious-soon-to-be-replaced temp circles and squares. We also have player movement! Still got a lot of stuff needing to be implemented, but we're well on our way!\n\n![ezgif.com-gif-maker.gif](\/\/\/raw\/c11\/14\/z\/490f4.gif)","comments":0,"created":"2022-04-02T18:30:41Z","files":[],"files-timestamp":0,"id":286292,"love":2,"love-timestamp":"2022-04-02T18:58:34Z","meta":[],"modified":"2022-04-02T18:58:34Z","name":"Working Game Basics!","node-timestamp":"2022-04-02T18:42:50Z","parent":285350,"parents":[1,5,9,276397,285350],"path":"\/events\/ludum-dare\/50\/shakespeare-vs-monkeys-working-title\/working-game-basics","published":"2022-04-02T18:42:50Z","scope":"public","slug":"working-game-basics","subsubtype":"","subtype":"","type":"post","version":869709},"node_metadata":{"n_key":"286292","n_urlkey":"388331","n_parent":"285350","n_path":"\/events\/ludum-dare\/50\/shakespeare-vs-monkeys-working-title\/working-game-basics","n_slug":"working-game-basics","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"266524","n_created":"1648924241","n_modified":"1648925914","n_version":"869709","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/shakespeare-vs-monkeys-working-title\/working-game-basics","text":"Time for another Shakespeare VS Monkeys update, this time from the Coding Team! We have finally have the infinite scroll implemented, along with the spawning of the mysterious-soon-to-be-replaced temp circles and squares. We also have player movement! Still got a lot of stuff needing to be implemented, but we're well on our way!\n\n![ezgif.com-gif-maker.gif](\/\/\/raw\/c11\/14\/z\/490f4.gif)","title":"Working Game Basics!","wayback_source":[]}