brainstorming + layout planning + what the heck is an anchor???
so to give the current state of the game address:
yesterday I wrote out a bunch of ideas in microsoft word, then focused in on one of them to play around with in my notebook with thumbnailing

this was followed by layout design (thanks rapid prototyping wireframes) (also featuring "Kitten Shoe Umbrella" and me trying to draw a comic from memory because I couldn't find it on google to show my friend, who then remembered the comic and could find it lol)

then i drew out a sort of mockup slash spritesheet, featuring SEVERAL attempts to draw an anchor from memory, one of which just ended up as a stick figure??

anyway so that's where i'm at this time around. not as unique as some of my other games i think, but i think it'll be a lot more fun than whatever weird button mashing resource games i keep accidentally designing. i updated paint.net and made a new canvas to start converting my spritesheet into placeholder art lol, gonna get started on that