{"author_link":"\/users\/chocolat-endive","author_name":"Chocolat-Endive","author_uid":"chocolat-endive","comments":[],"epoch":1648938705,"event":"LD50","format":"md","ldjam_node_id":286518,"likes":10,"metadata":{"p_key":"163621","p_author":"Chocolat-Endive","p_authorkey":"1104308","p_urlkey":"388465","p_title":"End of day 1 - almost working prototype","p_cat":"LDJam ","p_event":"LD50","p_time":"1648938705","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1104308","us_name":"Chocolat-Endive","us_username":"chocolat-endive","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":104308,"body":"This first day has been quite hard, but we've managed to overcome most of the difficulties so far.\n\n![DSCF5499.JPG](\/\/\/raw\/477\/91\/z\/4919b.jpg)\n\nWhat do we have, and what's next?\n\nWell, the first thing is that the player can now build some buildings, that's a start for a \"city\" builder. There's still some buildings to implement, work to be done on the UI, as well as a LOT of testing on game mechanics. And then we'll have to work on music and sound FX. And of course, a lot of polish needs to be done (some animations, etc.)\n\n![Capture d\u2019\u00e9cran_2022-04-03_00-22-12.png](\/\/\/raw\/477\/91\/z\/4919d.png)\n\nBut for the moment we're quite happy with what we've done, and we're going to sleep.","comments":0,"created":"2022-04-02T22:23:23Z","files":[],"files-timestamp":0,"id":286518,"love":10,"love-timestamp":"2022-04-03T09:50:39Z","meta":[],"modified":"2022-04-03T09:50:39Z","name":"End of day 1 - almost working prototype","node-timestamp":"2022-04-02T22:31:45Z","parent":283845,"parents":[1,5,9,276397,283845],"path":"\/events\/ludum-dare\/50\/settlers-prophecies\/end-of-day-1-almost-working-prototype","published":"2022-04-02T22:31:45Z","scope":"public","slug":"end-of-day-1-almost-working-prototype","subsubtype":"","subtype":"","type":"post","version":870297},"node_metadata":{"n_key":"286518","n_urlkey":"388465","n_parent":"283845","n_path":"\/events\/ludum-dare\/50\/settlers-prophecies\/end-of-day-1-almost-working-prototype","n_slug":"end-of-day-1-almost-working-prot","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"104308","n_created":"1648938203","n_modified":"1648979439","n_version":"870297","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/settlers-prophecies\/end-of-day-1-almost-working-prototype","text":"This first day has been quite hard, but we've managed to overcome most of the difficulties so far.\n\n![DSCF5499.JPG](\/\/\/raw\/477\/91\/z\/4919b.jpg)\n\nWhat do we have, and what's next?\n\nWell, the first thing is that the player can now build some buildings, that's a start for a \"city\" builder. There's still some buildings to implement, work to be done on the UI, as well as a LOT of testing on game mechanics. And then we'll have to work on music and sound FX. And of course, a lot of polish needs to be done (some animations, etc.)\n\n![Capture d\u2019\u00e9cran_2022-04-03_00-22-12.png](\/\/\/raw\/477\/91\/z\/4919d.png)\n\nBut for the moment we're quite happy with what we've done, and we're going to sleep.","title":"End of day 1 - almost working prototype","wayback_source":[]}