Try Again: Day #1 Progress

Well, this day just flew by, didn't it? I don't know if it's thew fact that I chose to write a story and do some very minor coding in Twine 2, rather than taking on pixel art or even 3D responsibilities, like I usually do... but man it feels like today was just 12 hours rather than 24.

The Plan

A couple of ideas floated to the top, but the one I decided on is something I have been meaning to do for a while, with the theme simply giving me a direction to work in.

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Writing a complete start-to-end narrative with some branching, and choices affecting story beats that follow later was the reason I picked up Twine 2 to begin with. I just never really got around to giving it a go. So that's what I am doing, writing a side mission for a fictional cyberpunk game. But it won't be a side mission for our protagonist, oh no. He's just delaying the inevitable.

The Tone

Cyberpunk also somehow means Film Noir, right? So I have to write it from first person view, like a detective from the 50's who just threw his fedora aside and is now sipping a bourbon.

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Aside from writing a story I've spent a good chunk of time tweaking the CSS to get an appropriate vibe through color, font choice and, uh... border widths? As shown in the first image, a brief bit of photoshopping a logo was also a part of the day.

The Big Picture

These nodes might say 'chapter' but don't worry, these chapters are merely paragraphs. And the colors indicate things! Oooh, exciting.

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There is a lot left to do to try and make the story satisfactory to play through, but I am glad I planned out the entire outline. I always thought I was better at starting small and scaling from there, but going from macro to micro gives me a lot more confidence, given that I know where I need to go with it all.

But now I sleep.

 

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