Initial Partial Prototype
Unscheduled nap means I'm behind where I'd hoped to be and may be bumping this one out to Jam rather than Compo (we'll see tomorrow) but as I prepare for dinner I have some progress. The card sleeves and Perudo set are both back, and I have some initial cards...enough to play around with and see if the fundamental mechanics feel functional.
...and it turns out one of the key mechanics I was thinking about to drive the Press-Your-Luck element is pretty broken, so I'll definitely have to replace or drop it. It's good I found this out relatively early.
Aspects of this design owe a definite debt to One Deck Dungeon and SIXIS by Asmadi Games. Both of those games really caused me to reconsider the potential role of dice in game design, so that's not terribly surprising.
