Immortality is closer than you think

After a day of hard work, I'm at the point where some of the core features have been implemented but there's no game yet. I've got interactions with objects, dialogue trees for NPCs, and a rough introduction story/tutorial that is now fully functioning. All I need to do tomorrow is add tons of content! And AI, and abilities, and architect a building, and create sounds, voices and music, and and and... We'll see what it will end up like.

Story

Grampa is over 200 years old and you suspect he's a wizard. But now he had an accident so he's in the hospital. He tells you that he's dying, unless you can extend his life for a while. Other humans will need to be sacrificed in order to extend his life so he has enough time to go home to his lab. In return, grampa will teach you all his secrets, spells, and whatnot. All of this powered by the blood and lifeforce of others

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Mor(t)ality

You just need to find some people for him to consume. Should be plenty of them in a hospital, right? And there's nothing wrong with this since they're about to die anyway, agreed? Oh, healthy people with a long lifespan ahead of them are worth more than people that are close to dying? Well I suppose throwing in a few youngsters wouldn't hurt in exchange for absolute power, right? Who likes children anyway? All they do is scream