{"author_link":"\/users\/gbgames","author_name":"gbgames","author_uid":"gbgames","comments":[],"epoch":1648950276,"event":"LD50","format":"md","ldjam_node_id":286679,"likes":0,"metadata":{"p_key":"163699","p_author":"gbgames","p_authorkey":"1176941","p_urlkey":"388567","p_title":"More Notes, Meals, Conversation, but Less Game Dev","p_cat":"LDJam ","p_event":"LD50","p_time":"1648950276","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1176941","us_name":"gbgames","us_username":"gbgames","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":176941,"body":"Cross-posted at my website: https:\/\/www.gbgames.com\/2022\/04\/02\/ld50-more-notes-meals-conversation-but-less-game-dev-ldjam-ld50\/\n\nAfter my last post, I continued writing down ideas and creating sketches. \n\nBut then I got an invite to participate in a chat with some of the people from the original LD community, and it was fantastic. I had a great time catching up and\/or getting to know people, talking about how far things have come, and also expressing gratitude that all of us were still here.\n\nBut it also meant I was not working on game development, so I eventually jumped out of that virtual chat and got back to work.\n\nFor lunch, I scarfed down some leftover veggie pizza.\n\n![20220402_135751.jpg](\/\/\/raw\/d23\/b2\/z\/4921f.jpg)\n\nI felt like I needed to catch up, so I put together a paper prototype and tried playing through a bit. I did get some insight and realized I was missing something key, but I don't think I've done nearly enough to explore this design.\n\n![20220402_165415.jpg](\/\/\/raw\/d23\/b2\/z\/49220.jpg)\n\nMy wife had taken the kids out for a trip, and she brought me a veggie croissant sandwich and chips for dinner when she returned. \n\n![20220402_181018.jpg](\/\/\/raw\/d23\/b2\/z\/49221.jpg)\n\nWe chatted a bit, then I jumped back into my office.\n\nSo paper prototypes are great, but I definitely wanted to get something playable as quickly as possible, which means I needed to start implementing things in digital form.\n\n![Screenshot from 2022-04-02 11-24-32.png](\/\/\/raw\/d23\/b2\/z\/49222.png)\n\nI put together the title screen earlier, using the concept art as the background. It felt temporary at the time, but now feels likely to become permanent. \n\nI drew a few icons and sprites, but I implemented the HUD first.\n\n![Screenshot from 2022-04-02 19-13-54.png](\/\/\/raw\/d23\/b2\/z\/49223.png)\n\nYou can see the main stats include your money, your population, how many days until the meteor inevitably hits the planet, and how much anti-meteor R&D you've got left to do to maybe make things not so inevitable. \n\nThen I wanted to draw the city, so I created a tile-based layout. So far, I only have a river tile to start with.\n\n![Screenshot from 2022-04-02 20-07-07.png](\/\/\/raw\/d23\/b2\/z\/49224.png)\n\nWhat's not obvious in this still-frame is that the water is animated using a flipped version of the water tile. It's not fancy or time-consuming to make, but it does make it feel more alive as a game. \n\nMy intention is for the monster to emerge from the water, as you can see in this mock-up.\n\n![LD50_MonsterEmergingMockup.png](\/\/\/raw\/d23\/b2\/z\/49226.png)\n\nThere is now less than 24 hours in the compo, and I'm about to lose some of that time to a good night's sleep. I wish I was further along than I was, but I need to focus on getting that game play in more than ever. ","comments":2,"comments-timestamp":"2022-04-03T02:59:54Z","created":"2022-04-03T01:38:05Z","files":[],"files-timestamp":0,"id":286679,"love":0,"meta":[],"modified":"2022-04-03T02:59:54Z","name":"More Notes, Meals, Conversation, but Less Game Dev","node-timestamp":"2022-04-03T01:44:36Z","parent":284913,"parents":[1,5,9,276397,284913],"path":"\/events\/ludum-dare\/50\/disaster-city\/more-notes-meals-conversation-but-less-game-dev","published":"2022-04-03T01:44:36Z","scope":"public","slug":"more-notes-meals-conversation-but-less-game-dev","subsubtype":"","subtype":"","type":"post","version":870735},"node_metadata":{"n_key":"286679","n_urlkey":"388567","n_parent":"284913","n_path":"\/events\/ludum-dare\/50\/disaster-city\/more-notes-meals-conversation-but-less-game-dev","n_slug":"more-notes-meals-conversation-bu","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"176941","n_created":"1648949885","n_modified":"1648954794","n_version":"870735","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/disaster-city\/more-notes-meals-conversation-but-less-game-dev","text":"Cross-posted at my website: https:\/\/www.gbgames.com\/2022\/04\/02\/ld50-more-notes-meals-conversation-but-less-game-dev-ldjam-ld50\/\n\nAfter my last post, I continued writing down ideas and creating sketches. \n\nBut then I got an invite to participate in a chat with some of the people from the original LD community, and it was fantastic. I had a great time catching up and\/or getting to know people, talking about how far things have come, and also expressing gratitude that all of us were still here.\n\nBut it also meant I was not working on game development, so I eventually jumped out of that virtual chat and got back to work.\n\nFor lunch, I scarfed down some leftover veggie pizza.\n\n![20220402_135751.jpg](\/\/\/raw\/d23\/b2\/z\/4921f.jpg)\n\nI felt like I needed to catch up, so I put together a paper prototype and tried playing through a bit. I did get some insight and realized I was missing something key, but I don't think I've done nearly enough to explore this design.\n\n![20220402_165415.jpg](\/\/\/raw\/d23\/b2\/z\/49220.jpg)\n\nMy wife had taken the kids out for a trip, and she brought me a veggie croissant sandwich and chips for dinner when she returned. \n\n![20220402_181018.jpg](\/\/\/raw\/d23\/b2\/z\/49221.jpg)\n\nWe chatted a bit, then I jumped back into my office.\n\nSo paper prototypes are great, but I definitely wanted to get something playable as quickly as possible, which means I needed to start implementing things in digital form.\n\n![Screenshot from 2022-04-02 11-24-32.png](\/\/\/raw\/d23\/b2\/z\/49222.png)\n\nI put together the title screen earlier, using the concept art as the background. It felt temporary at the time, but now feels likely to become permanent. \n\nI drew a few icons and sprites, but I implemented the HUD first.\n\n![Screenshot from 2022-04-02 19-13-54.png](\/\/\/raw\/d23\/b2\/z\/49223.png)\n\nYou can see the main stats include your money, your population, how many days until the meteor inevitably hits the planet, and how much anti-meteor R&D you've got left to do to maybe make things not so inevitable. \n\nThen I wanted to draw the city, so I created a tile-based layout. So far, I only have a river tile to start with.\n\n![Screenshot from 2022-04-02 20-07-07.png](\/\/\/raw\/d23\/b2\/z\/49224.png)\n\nWhat's not obvious in this still-frame is that the water is animated using a flipped version of the water tile. It's not fancy or time-consuming to make, but it does make it feel more alive as a game. \n\nMy intention is for the monster to emerge from the water, as you can see in this mock-up.\n\n![LD50_MonsterEmergingMockup.png](\/\/\/raw\/d23\/b2\/z\/49226.png)\n\nThere is now less than 24 hours in the compo, and I'm about to lose some of that time to a good night's sleep. I wish I was further along than I was, but I need to focus on getting that game play in more than ever. ","title":"More Notes, Meals, Conversation, but Less Game Dev","wayback_source":[]}