{"author_link":"\/users\/wumpusthe19th","author_name":"WumpusThe19th","author_uid":"wumpusthe19th","comments":[],"epoch":1648953325,"event":"LD50","format":"md","ldjam_node_id":286700,"likes":2,"metadata":{"p_key":"163713","p_author":"WumpusThe19th","p_authorkey":"1282640","p_urlkey":"388583","p_title":"We had a saying for this...","p_cat":"LDJam ","p_event":"LD50","p_time":"1648953325","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1282640","us_name":"WumpusThe19th","us_username":"wumpusthe19th","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":282640,"body":"\"Born to dream, forced to journal\". I guess the game dev equivalent would be \"Born to dream, forced to program.\".\n\nAfter getting stuck on a lot of nitty gritty details trying to get...*stairs* to work, I don't know if I'm going to get anything to market. I've certainly learned things about Godot from this, and that was all I was trying to do. I think with a team I would've gotten further but as a solo dev it got way too frustrating to think that what others have made looks like it's cut from a movie while I look slightly better than scratch. Mainly animation players, I've heard they're grand and probably could've made a lot of problems simpler, but that requires art and I can't animate for my life. \nProbably gonna post the trainwreck on the itch I made once I get it close enough to working properly and then drop it.","comments":0,"created":"2022-04-03T02:27:08Z","files":[],"files-timestamp":0,"id":286700,"love":2,"love-timestamp":"2022-04-05T16:55:21Z","meta":[],"modified":"2022-04-05T16:55:21Z","name":"We had a saying for this...","node-timestamp":"2022-04-03T02:35:25Z","parent":282642,"parents":[1,5,9,276397,282642],"path":"\/events\/ludum-dare\/50\/$282642\/we-had-a-saying-for-this","published":"2022-04-03T02:35:25Z","scope":"public","slug":"we-had-a-saying-for-this","subsubtype":"","subtype":"","type":"post","version":870818},"node_metadata":{"n_key":"286700","n_urlkey":"388583","n_parent":"282642","n_path":"\/events\/ludum-dare\/50\/$282642\/we-had-a-saying-for-this","n_slug":"we-had-a-saying-for-this","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"282640","n_created":"1648952828","n_modified":"1649177721","n_version":"870818","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/$282642\/we-had-a-saying-for-this","text":"\"Born to dream, forced to journal\". I guess the game dev equivalent would be \"Born to dream, forced to program.\".\n\nAfter getting stuck on a lot of nitty gritty details trying to get...*stairs* to work, I don't know if I'm going to get anything to market. I've certainly learned things about Godot from this, and that was all I was trying to do. I think with a team I would've gotten further but as a solo dev it got way too frustrating to think that what others have made looks like it's cut from a movie while I look slightly better than scratch. Mainly animation players, I've heard they're grand and probably could've made a lot of problems simpler, but that requires art and I can't animate for my life. \nProbably gonna post the trainwreck on the itch I made once I get it close enough to working properly and then drop it.","title":"We had a saying for this...","wayback_source":[]}