{"author_link":"\/users\/kiwikid","author_name":"KiwiKid","author_uid":"kiwikid","comments":[],"epoch":1648964490,"event":"LD50","format":"md","ldjam_node_id":286787,"likes":3,"metadata":{"p_key":"163759","p_author":"KiwiKid","p_authorkey":"1275687","p_urlkey":"388644","p_title":"Happy day","p_cat":"LDJam ","p_event":"LD50","p_time":"1648964490","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1275687","us_name":"KiwiKid","us_username":"kiwikid","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":275687,"body":"This morning we tallied up our total game dev experience: ~6 months, between 5 people, and I think at least a few weeks for all of us was just installing Unity + tools ;-).\n\nSo we've been trying to keep our expectations low! But I think we're pretty happy with the end of day 1:\n\n- basic maze defined, plus art style\n- maze building blocks starting to be modeled\n- basic player + first weapon coded\n- imported a temp maze of walls from blender\n- finally got collision working properly (HORAY)\n  - Turns out: most beginner tutorials for unity will set the `transform` location directly. Add a few things and no tweaking of continuous collision detection, tweaking the physics settings for depenetration & fixed timer worked. Even using `rigidbody.moveto` still glitched. Solution (for us) was to only use rigidbody forces in `fixedUpdate` + continuous collision detection on the player. Amazing how big a difference it feels when walls are completely solid, and no \"peak-throughs\" happen. Downside is that the movement controls don't feel the same. Hopefully we can tweak it to something acceptable\n- we got git + LFS working\n  - Lesson learnt: fully finish installing and testing your gitea install BEFORE jam starts ;-)\n\nWe're looking forward to continuing tomorrow- but we're pretty sure we'll be making a casual entry in 3 weeks.\n\nTime for rest- good luck everyone with day two!","comments":0,"created":"2022-04-03T05:29:59Z","files":[],"files-timestamp":0,"id":286787,"love":3,"love-timestamp":"2022-04-03T12:07:28Z","meta":[],"modified":"2022-04-03T12:07:28Z","name":"Happy day","node-timestamp":"2022-04-03T05:41:30Z","parent":279514,"parents":[1,5,9,276397,279514],"path":"\/events\/ludum-dare\/50\/balance\/happy-day","published":"2022-04-03T05:41:30Z","scope":"public","slug":"happy-day","subsubtype":"","subtype":"","type":"post","version":871069},"node_metadata":{"n_key":"286787","n_urlkey":"388644","n_parent":"279514","n_path":"\/events\/ludum-dare\/50\/balance\/happy-day","n_slug":"happy-day","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"275687","n_created":"1648963799","n_modified":"1648987648","n_version":"871069","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/balance\/happy-day","text":"This morning we tallied up our total game dev experience: ~6 months, between 5 people, and I think at least a few weeks for all of us was just installing Unity + tools ;-).\n\nSo we've been trying to keep our expectations low! But I think we're pretty happy with the end of day 1:\n\n- basic maze defined, plus art style\n- maze building blocks starting to be modeled\n- basic player + first weapon coded\n- imported a temp maze of walls from blender\n- finally got collision working properly (HORAY)\n  - Turns out: most beginner tutorials for unity will set the `transform` location directly. Add a few things and no tweaking of continuous collision detection, tweaking the physics settings for depenetration & fixed timer worked. Even using `rigidbody.moveto` still glitched. Solution (for us) was to only use rigidbody forces in `fixedUpdate` + continuous collision detection on the player. Amazing how big a difference it feels when walls are completely solid, and no \"peak-throughs\" happen. Downside is that the movement controls don't feel the same. Hopefully we can tweak it to something acceptable\n- we got git + LFS working\n  - Lesson learnt: fully finish installing and testing your gitea install BEFORE jam starts ;-)\n\nWe're looking forward to continuing tomorrow- but we're pretty sure we'll be making a casual entry in 3 weeks.\n\nTime for rest- good luck everyone with day two!","title":"Happy day","wayback_source":[]}