{"author_link":"\/users\/jesus-gonzalez","author_name":"Jes\u00fas Gonz\u00e1lez","author_uid":"jesus-gonzalez","comments":[],"epoch":1648975464,"event":"LD50","format":"md","ldjam_node_id":286879,"likes":6,"metadata":{"p_key":"163792","p_author":"Jes\u00fas Gonz\u00e1lez","p_authorkey":"1002479","p_urlkey":"388707","p_title":"Simulator code done, mostly everything else to go","p_cat":"LDJam ","p_event":"LD50","p_time":"1648975464","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1002479","us_name":"Jes\u00fas Gonz\u00e1lez","us_username":"jesus-gonzalez","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":8,"author":2479,"body":"My game revolves around the idea of being able to go back in time and correct your previous actions. The main system to allow this, a sort of deterministic simulator, is done.\nhttps:\/\/www.youtube.com\/watch?v=XqG-HMhpCNk\n\nNow I need to add bullets (mostly implemented from the simulator side already), enemies, goals, proper UI, sound. I'm confident I can get something pretty playable for the compo and I'm really liking the game. ","comments":0,"created":"2022-04-03T08:38:44Z","files":[],"files-timestamp":0,"id":286879,"love":6,"love-timestamp":"2022-04-03T18:58:39Z","meta":[],"modified":"2022-04-03T18:58:39Z","name":"Simulator code done, mostly everything else to go","node-timestamp":"2022-04-03T08:47:30Z","parent":276964,"parents":[1,5,9,276397,276964],"path":"\/events\/ludum-dare\/50\/time-commander\/simulator-code-done-mostly-everything-else-to-go","published":"2022-04-03T08:44:24Z","scope":"public","slug":"simulator-code-done-mostly-everything-else-to-go","subsubtype":"","subtype":"","type":"post","version":871379},"node_metadata":{"n_key":"286879","n_urlkey":"388707","n_parent":"276964","n_path":"\/events\/ludum-dare\/50\/time-commander\/simulator-code-done-mostly-everything-else-to-go","n_slug":"simulator-code-done-mostly-every","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2479","n_created":"1648975124","n_modified":"1649012319","n_version":"871379","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/time-commander\/simulator-code-done-mostly-everything-else-to-go","text":"My game revolves around the idea of being able to go back in time and correct your previous actions. The main system to allow this, a sort of deterministic simulator, is done.\nhttps:\/\/www.youtube.com\/watch?v=XqG-HMhpCNk\n\nNow I need to add bullets (mostly implemented from the simulator side already), enemies, goals, proper UI, sound. I'm confident I can get something pretty playable for the compo and I'm really liking the game. ","title":"Simulator code done, mostly everything else to go","wayback_source":[]}