{"author_link":"\/users\/tristian-tee","author_name":"Tristian Tee","author_uid":"tristian-tee","comments":[],"epoch":1648975623,"event":"LD50","format":"md","ldjam_node_id":286880,"likes":7,"metadata":{"p_key":"163793","p_author":"Tristian Tee","p_authorkey":"1277920","p_urlkey":"388708","p_title":"Almost there","p_cat":"LDJam ","p_event":"LD50","p_time":"1648975623","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1277920","us_name":"Tristian Tee","us_username":"tristian-tee","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":277920,"body":"So as the title says we're almost there. \n\nThis is my first Ludem Dare and first game jam in general. So it has been an experience.\n\nI'd have to say my biggest mistake going into this is not knowing how to make pixel art or music.\n\nDespite that, I've managed to make something.\n\n![412-screenshot.PNG](\/\/\/raw\/0ad\/34\/z\/492fc.png)\n\nI kept the scope small in order to actually be able to make something in time.\n\n![412-screenshot-2.PNG](\/\/\/raw\/0ad\/34\/z\/492fd.png)\n\nThough I spent a lot of time learning how to write a shader in order to make THE GOO! \n\nWhich is a shame because most of the time, the game looks like this:\n\n![412-screenshot-3.PNG](\/\/\/raw\/0ad\/34\/z\/492fe.png)\n\nNow to fix some bugs and replace that awful noise that I initially considered music.","comments":2,"comments-timestamp":"2022-04-03T13:26:50Z","created":"2022-04-03T08:41:30Z","files":[],"files-timestamp":0,"id":286880,"love":7,"love-timestamp":"2022-04-03T12:03:43Z","meta":[],"modified":"2022-04-03T13:26:50Z","name":"Almost there","node-timestamp":"2022-04-03T08:47:03Z","parent":277921,"parents":[1,5,9,276397,277921],"path":"\/events\/ludum-dare\/50\/412-lives\/almost-there","published":"2022-04-03T08:47:03Z","scope":"public","slug":"almost-there","subsubtype":"","subtype":"","type":"post","version":871378},"node_metadata":{"n_key":"286880","n_urlkey":"388708","n_parent":"277921","n_path":"\/events\/ludum-dare\/50\/412-lives\/almost-there","n_slug":"almost-there","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"277920","n_created":"1648975290","n_modified":"1648992410","n_version":"871378","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/412-lives\/almost-there","text":"So as the title says we're almost there. \n\nThis is my first Ludem Dare and first game jam in general. So it has been an experience.\n\nI'd have to say my biggest mistake going into this is not knowing how to make pixel art or music.\n\nDespite that, I've managed to make something.\n\n![412-screenshot.PNG](\/\/\/raw\/0ad\/34\/z\/492fc.png)\n\nI kept the scope small in order to actually be able to make something in time.\n\n![412-screenshot-2.PNG](\/\/\/raw\/0ad\/34\/z\/492fd.png)\n\nThough I spent a lot of time learning how to write a shader in order to make THE GOO! \n\nWhich is a shame because most of the time, the game looks like this:\n\n![412-screenshot-3.PNG](\/\/\/raw\/0ad\/34\/z\/492fe.png)\n\nNow to fix some bugs and replace that awful noise that I initially considered music.","title":"Almost there","wayback_source":[]}