Starting VEEEERY Late

You know how you have a plan, and then it completely falls apart and you're left with less than 12 hours to finish the jam? Well, that's my weekend.

I had to work this Saturday, and although I hoped to start making game right after getting home, tiredness got the best of me. So I have to jam (no pun intended) all the gamedev stuff in just 11 hours.

Illustrator_1.png

So far I made some base art and the least convenient dialog system the world has ever seen. Hopefully, will make it in time for Compo so you can take a look.