Shall Participate
My base code is not really ready right now. I just implemented streaming terrain with collision via quadtree, but I don’t have the full suite of swept shape colliders done, or biped movement routines and such. Just basic rays. Here’s what 100k rays looks like!

100k rays bury the terrain
So this time I thought instead of struggling with bugs in my base code the entire time I’d use a middleware package and maybe enter the jam instead. Looking back at My Author Page it seems I haven’t finished a single game since I switched from XNA to SharpDX.
So tentative plan is unreal or unity or maybe something 2D. I bought that humble gamedev bundle awhile back and it came with all sorts of wacky development tools.
The biggest hurdle will just be getting back into the swing of things. I’ve been too addicted to games to code anything for a long time.