Oof
48 hours is a very short time. I got something working but not something I can really enter the compo with (probably). So much more to be done. So little time. My back is killing me. I got to tap out (of the compo). Here's the current iteration: https://ambi.itch.io/survivor
Cloning an existing well defined game idea (Vampire Survivors) shortens the time quite a bit, but getting stuck into weeds like autotiling and procedural level generation really eats all those gains and then some.
I learned a lot. New engine (Godot). New ideas (procedural world creation, autotiling). Doing everything with optimal, most well oiled workflow would give a better end result, but what would be the fun in that? :sweat_smile: