{"author_link":"\/users\/perrin","author_name":"Perrin","author_uid":"perrin","comments":[],"epoch":1649029715,"event":"LD50","format":"md","ldjam_node_id":287870,"likes":8,"metadata":{"p_key":"164119","p_author":"Perrin","p_authorkey":"1189270","p_urlkey":"389294","p_title":"A Rough Day 2","p_cat":"LDJam ","p_event":"LD50","p_time":"1649029715","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1189270","us_name":"LDJam user 189270","us_username":"189270","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":189270,"body":"I finally had to make the call today and cut the third puzzle room. I finally had a good design for it but room 2 just took a huge amount more time than I expected. I think I have to accept that making 1 room per day is the maximum I can pull off for an adventure game.\n\nI still have tomorrow that in theory I could use to add the extra room. However I want to spend tomorrow pulling everything together as a game. Lots of polish, bugfixing and adding an intro\/ending sequence.\n\nSo I'm fighting against my ambition on this project and focusing on a game I will get finished tomorrow. I think if I want to add more beyond that great, but if I don't get this game done tomorrow it runs the risk of ending up in the \"good intentions, but never finished\" pile.\n\nSo here's a quick preview of the scope of the game, two puzzle rooms with the vault door in the middle.\n\n![LD50_GIF_6.gif](\/\/\/raw\/653\/e2\/z\/49cc2.gif)","comments":1,"comments-timestamp":"2022-04-04T06:38:27Z","created":"2022-04-03T23:43:33Z","files":[],"files-timestamp":0,"id":287870,"love":8,"love-timestamp":"2022-04-04T06:36:18Z","meta":[],"modified":"2022-04-04T06:38:27Z","name":"A Rough Day 2","node-timestamp":"2022-04-03T23:48:35Z","parent":281000,"parents":[1,5,9,276397,281000],"path":"\/events\/ludum-dare\/50\/cosmic-castaway\/a-rough-day-2","published":"2022-04-03T23:48:35Z","scope":"public","slug":"a-rough-day-2","subsubtype":"","subtype":"","type":"post","version":876403},"node_metadata":{"n_key":"287870","n_urlkey":"389294","n_parent":"281000","n_path":"\/events\/ludum-dare\/50\/cosmic-castaway\/a-rough-day-2","n_slug":"a-rough-day-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"189270","n_created":"1649029413","n_modified":"1649054307","n_version":"876403","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/cosmic-castaway\/a-rough-day-2","text":"I finally had to make the call today and cut the third puzzle room. I finally had a good design for it but room 2 just took a huge amount more time than I expected. I think I have to accept that making 1 room per day is the maximum I can pull off for an adventure game.\n\nI still have tomorrow that in theory I could use to add the extra room. However I want to spend tomorrow pulling everything together as a game. Lots of polish, bugfixing and adding an intro\/ending sequence.\n\nSo I'm fighting against my ambition on this project and focusing on a game I will get finished tomorrow. I think if I want to add more beyond that great, but if I don't get this game done tomorrow it runs the risk of ending up in the \"good intentions, but never finished\" pile.\n\nSo here's a quick preview of the scope of the game, two puzzle rooms with the vault door in the middle.\n\n![LD50_GIF_6.gif](\/\/\/raw\/653\/e2\/z\/49cc2.gif)","title":"A Rough Day 2","wayback_source":[]}