{"author_link":"\/users\/zealous-coder","author_name":"zealous-coder","author_uid":"zealous-coder","comments":[],"epoch":1649038993,"event":"LD50","format":"md","ldjam_node_id":287907,"likes":0,"metadata":{"p_key":"164131","p_author":"zealous-coder","p_authorkey":"1075800","p_urlkey":"389327","p_title":"Well that was a blast...","p_cat":"LDJam ","p_event":"LD50","p_time":"1649038993","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1075800","us_name":"zealous-coder","us_username":"zealous-coder","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":75800,"body":"At the beginning of the competition after working on a few ideas of the theme, I decided I would just simply strive to hit a few goals. Mainly on the code side. I wanted to accomplish some of the following.\n\n* multi-collision mesh per object support\n* ai-behavior trees\n* writing a music track\n* making sounds fx\n* do more pixel art animations\n\nNeedless to say, I did really only two to of those only one of them worked out.\n\nI was able to spend some time building a track in lmms though it wasn't any good.\n\nHowever the AI behavior trees definitely were successful and will aid in all my future projects. The rest well I'll have to take some time when I want a break from whatever major project I am working on.\n \nYou can check out my progress [here](https:\/\/ldjam.com\/events\/ludum-dare\/50\/$277403) go to my [itch page](https:\/\/addiekinstudio.itch.io\/demons-call-inevitable-summoning) for a download.","comments":0,"created":"2022-04-04T00:02:54Z","files":[],"files-timestamp":0,"id":287907,"love":0,"meta":[],"modified":"2022-04-04T02:23:13Z","name":"Well that was a blast...","node-timestamp":"2022-04-04T02:23:13Z","parent":277403,"parents":[1,5,9,276397,277403],"path":"\/events\/ludum-dare\/50\/demons-call-inevitable-summoning\/well-that-was-a-blast","published":"2022-04-04T02:23:13Z","scope":"public","slug":"well-that-was-a-blast","subsubtype":"","subtype":"","type":"post","version":879326},"node_metadata":{"n_key":"287907","n_urlkey":"389327","n_parent":"277403","n_path":"\/events\/ludum-dare\/50\/demons-call-inevitable-summoning\/well-that-was-a-blast","n_slug":"well-that-was-a-blast","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"75800","n_created":"1649030574","n_modified":"1649038993","n_version":"879326","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/demons-call-inevitable-summoning\/well-that-was-a-blast","text":"At the beginning of the competition after working on a few ideas of the theme, I decided I would just simply strive to hit a few goals. Mainly on the code side. I wanted to accomplish some of the following.\n\n* multi-collision mesh per object support\n* ai-behavior trees\n* writing a music track\n* making sounds fx\n* do more pixel art animations\n\nNeedless to say, I did really only two to of those only one of them worked out.\n\nI was able to spend some time building a track in lmms though it wasn't any good.\n\nHowever the AI behavior trees definitely were successful and will aid in all my future projects. The rest well I'll have to take some time when I want a break from whatever major project I am working on.\n \nYou can check out my progress [here](https:\/\/ldjam.com\/events\/ludum-dare\/50\/$277403) go to my [itch page](https:\/\/addiekinstudio.itch.io\/demons-call-inevitable-summoning) for a download.","title":"Well that was a blast...","wayback_source":[]}