Improvised Compo
I haven't finished a game jam in a while, so I'm really happy to have been able to finish a compo (which I haven't done since LD39).
I didn't know the jam was this weekend so I started on this project pretty late (about 18 hours in). But I finished !
I have been wanting to try an idea I've had for an event manager, and though the implementation is lacking the result is nice to handle. The main point is that events get handled through a chain of responsability. If a handler wants to capture the event and prevent it from going further it can. The goal is to do damage handling and buffs easily, like a shield could capture damage, or like in my game : invulnerability is just a handler that captures Damage Events and nobody else has to know it exists. Pretty neat.
Anyway, have a screenshot or two :

You can also try it there. Kay' Goodnight everybody