{"author_link":"\/users\/regulartetragon","author_name":"RegularTetragon","author_uid":"regulartetragon","comments":[],"epoch":1649038814,"event":"LD50","format":"md","ldjam_node_id":288120,"likes":1,"metadata":{"p_key":"164215","p_author":"RegularTetragon","p_authorkey":"1282677","p_urlkey":"389488","p_title":"Plandemic Retrospective","p_cat":"LDJam ","p_event":"LD50","p_time":"1649038814","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1282677","us_name":"RegularTetragon","us_username":"regulartetragon","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":282677,"body":"![Plandemic.png](\/\/\/raw\/530\/54\/z\/4a255.png)\nMy submission for the compo, Plandemic, is a game where you have to quarantine people who really don't want to cooperate with you. While the game is much simpler than I had initially intended, I think I'm happy with the basic gameplay! The initial idea behind Plandemic was a RTS which would provide you with the tools as a public health planner to efficiently limit the spread of the virus, until the inevitable: i.e. everyone is immune or has died. While the full on RTS mechanics didn't work out, the whole \"herding cats\" aspect of it went really well I think. You can see a great deal in the source code where I had planned out a feature which simply didn't pan out as I didn't have enough time. The full plan for this game included a currency system for making structures which included testing stations, medical tents, and turnstiles which would limit the number of characters which could be in a building at any giving time. Each character would have had a routine which they would follow, including both work, errands, and leisure. Obviously, this was certainly too ambitious for the compo.\n\nAdditionally, there is a decent amount of assets in the source file which don't get used. This is because I wanted to initially use a material pack which I had paid for prior, but ofc compo rules only allow you to use art you make. Here's a comparison of how the game looks for the compo, vs how it's supposed to look\n\n![Plandemic-Textureless.png](\/\/\/raw\/530\/54\/z\/4a289.png)\n![Plandemic-Textured.png](\/\/\/raw\/530\/54\/z\/4a28b.png)\n\nUltimately though, I'm glad I ended up with a actually pretty decent albeit simple game, check it out [here](https:\/\/ldjam.com\/events\/ludum-dare\/50\/plandemic)","comments":0,"created":"2022-04-04T01:58:26Z","files":[],"files-timestamp":0,"id":288120,"love":1,"love-timestamp":"2022-04-04T05:06:34Z","meta":[],"modified":"2022-04-04T05:06:34Z","name":"Plandemic Retrospective","node-timestamp":"2022-04-04T02:20:14Z","parent":287819,"parents":[1,5,9,276397,287819],"path":"\/events\/ludum-dare\/50\/plandemic\/plandemic-retrospective","published":"2022-04-04T02:20:14Z","scope":"public","slug":"plandemic-retrospective","subsubtype":"","subtype":"","type":"post","version":879293},"node_metadata":{"n_key":"288120","n_urlkey":"389488","n_parent":"287819","n_path":"\/events\/ludum-dare\/50\/plandemic\/plandemic-retrospective","n_slug":"plandemic-retrospective","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"282677","n_created":"1649037506","n_modified":"1649048794","n_version":"879293","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/plandemic\/plandemic-retrospective","text":"![Plandemic.png](\/\/\/raw\/530\/54\/z\/4a255.png)\nMy submission for the compo, Plandemic, is a game where you have to quarantine people who really don't want to cooperate with you. While the game is much simpler than I had initially intended, I think I'm happy with the basic gameplay! The initial idea behind Plandemic was a RTS which would provide you with the tools as a public health planner to efficiently limit the spread of the virus, until the inevitable: i.e. everyone is immune or has died. While the full on RTS mechanics didn't work out, the whole \"herding cats\" aspect of it went really well I think. You can see a great deal in the source code where I had planned out a feature which simply didn't pan out as I didn't have enough time. The full plan for this game included a currency system for making structures which included testing stations, medical tents, and turnstiles which would limit the number of characters which could be in a building at any giving time. Each character would have had a routine which they would follow, including both work, errands, and leisure. Obviously, this was certainly too ambitious for the compo.\n\nAdditionally, there is a decent amount of assets in the source file which don't get used. This is because I wanted to initially use a material pack which I had paid for prior, but ofc compo rules only allow you to use art you make. Here's a comparison of how the game looks for the compo, vs how it's supposed to look\n\n![Plandemic-Textureless.png](\/\/\/raw\/530\/54\/z\/4a289.png)\n![Plandemic-Textured.png](\/\/\/raw\/530\/54\/z\/4a28b.png)\n\nUltimately though, I'm glad I ended up with a actually pretty decent albeit simple game, check it out [here](https:\/\/ldjam.com\/events\/ludum-dare\/50\/plandemic)","title":"Plandemic Retrospective","wayback_source":[]}