End of Day 2 Update!
My original goal was to finish all the mechanics before Day 3 so I could spend all of Monday polishing. And... I think I've accomplished that? All eight minigames are fully functional, losing all of them moves the player to the game over screen, the timer counts up, the difficulty increases as time goes on... It's ugly and has no instructions or audio, but it's playable? The bones were sure lying when they said everything would go perfectly, but maybe they were telling the truth that things would eventually turn out acceptably!
