{"author_link":"\/users\/funemaker","author_name":"funemaker","author_uid":"funemaker","comments":[],"epoch":1649074283,"event":"LD50","format":"md","ldjam_node_id":288413,"likes":1,"metadata":{"p_key":"164321","p_author":"funemaker","p_authorkey":"1212629","p_urlkey":"389640","p_title":"Shout out to Raylib","p_cat":"LDJam ","p_event":"LD50","p_time":"1649074283","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1212629","us_name":"funemaker","us_username":"funemaker","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":4,"author":212629,"body":"Hey, for those of you that don't know about it, you should check out Raylib if you are looking for a good library to build on.  I'm on my 4th incarnation of my game engine and this time I built on top of Raylib and really like it.  My engine is strictly 2D but Raylib supports 2D and 3D, is multi-platform and there are a bunch of language bindings for it if you don't like c or c++.  If you like building games from basics or want to make an engine but don't necessarily like dealing with OpenGL and writing your own batch rendering system, this is a really good choice.\n\nhttps:\/\/www.raylib.com\/\n\nMy engine also uses a few other good libraries:\n\nBox2d for Physics - https:\/\/box2d.org\/ \nEntt for ECS - https:\/\/entt.docsforge.com\/\nTileson for Tiled integration - https:\/\/github.com\/SSBMTonberry\/tileson\n\n","comments":0,"created":"2022-04-04T12:00:19Z","files":[],"files-timestamp":0,"id":288413,"love":1,"love-timestamp":"2022-04-04T16:12:08Z","meta":[],"modified":"2022-04-04T16:12:08Z","name":"Shout out to Raylib","node-timestamp":"2022-04-04T12:11:23Z","parent":278901,"parents":[1,5,9,276397,278901],"path":"\/events\/ludum-dare\/50\/waking-gerald\/shout-out-to-raylib","published":"2022-04-04T12:11:23Z","scope":"public","slug":"shout-out-to-raylib","subsubtype":"","subtype":"","type":"post","version":881033},"node_metadata":{"n_key":"288413","n_urlkey":"389640","n_parent":"278901","n_path":"\/events\/ludum-dare\/50\/waking-gerald\/shout-out-to-raylib","n_slug":"shout-out-to-raylib","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"212629","n_created":"1649073619","n_modified":"1649088728","n_version":"881033","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/waking-gerald\/shout-out-to-raylib","text":"Hey, for those of you that don't know about it, you should check out Raylib if you are looking for a good library to build on.  I'm on my 4th incarnation of my game engine and this time I built on top of Raylib and really like it.  My engine is strictly 2D but Raylib supports 2D and 3D, is multi-platform and there are a bunch of language bindings for it if you don't like c or c++.  If you like building games from basics or want to make an engine but don't necessarily like dealing with OpenGL and writing your own batch rendering system, this is a really good choice.\n\nhttps:\/\/www.raylib.com\/\n\nMy engine also uses a few other good libraries:\n\nBox2d for Physics - https:\/\/box2d.org\/ \nEntt for ECS - https:\/\/entt.docsforge.com\/\nTileson for Tiled integration - https:\/\/github.com\/SSBMTonberry\/tileson\n\n","title":"Shout out to Raylib","wayback_source":[]}