{"author_link":"\/users\/ryupold","author_name":"ryupold","author_uid":"ryupold","comments":[],"epoch":1649081161,"event":"LD50","format":"md","ldjam_node_id":288491,"likes":7,"metadata":{"p_key":"164343","p_author":"ryupold","p_authorkey":"1000493","p_urlkey":"389677","p_title":"First ever Compo entry","p_cat":"LDJam ","p_event":"LD50","p_time":"1649081161","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1000493","us_name":"ryupold","us_username":"ryupold","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":493,"body":"![ticktack.PNG](\/\/\/raw\/de1\/z\/4a6ed.png)\nIt was close but I managed to bring my game to a playable state in time.\n\nThe time compo time limit is pretty tough so there is no sound and no real menu.\nThis time i took the opportunity and tried something new and implemented the game in zig using raylib for rendering\/input. Although zig is still under heavy development it was really pleasant to work with. With some manual binding labor I also got raylib up and running in web.\n\nI had a good time attending the gamejam and now I have finally time to play\/rate the other games :)\n\nMy entry: [Tick Tack](https:\/\/ldjam.com\/events\/ludum-dare\/50\/tick-tack)","comments":0,"created":"2022-04-04T13:54:23Z","files":[],"files-timestamp":0,"id":288491,"love":7,"love-timestamp":"2022-04-04T16:06:05Z","meta":[],"modified":"2022-04-04T16:06:05Z","name":"First ever Compo entry","node-timestamp":"2022-04-04T14:06:01Z","parent":277591,"parents":[1,5,9,276397,277591],"path":"\/events\/ludum-dare\/50\/tick-tack\/first-ever-compo-entry","published":"2022-04-04T14:06:01Z","scope":"public","slug":"first-ever-compo-entry","subsubtype":"","subtype":"","type":"post","version":881566},"node_metadata":{"n_key":"288491","n_urlkey":"389677","n_parent":"277591","n_path":"\/events\/ludum-dare\/50\/tick-tack\/first-ever-compo-entry","n_slug":"first-ever-compo-entry","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"493","n_created":"1649080463","n_modified":"1649088365","n_version":"881566","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/tick-tack\/first-ever-compo-entry","text":"![ticktack.PNG](\/\/\/raw\/de1\/z\/4a6ed.png)\nIt was close but I managed to bring my game to a playable state in time.\n\nThe time compo time limit is pretty tough so there is no sound and no real menu.\nThis time i took the opportunity and tried something new and implemented the game in zig using raylib for rendering\/input. Although zig is still under heavy development it was really pleasant to work with. With some manual binding labor I also got raylib up and running in web.\n\nI had a good time attending the gamejam and now I have finally time to play\/rate the other games :)\n\nMy entry: [Tick Tack](https:\/\/ldjam.com\/events\/ludum-dare\/50\/tick-tack)","title":"First ever Compo entry","wayback_source":[]}