{"author_link":"\/users\/bitofgold","author_name":"BitOfGold","author_uid":"bitofgold","comments":[],"epoch":1649088383,"event":"LD50","format":"md","ldjam_node_id":288612,"likes":4,"metadata":{"p_key":"164380","p_author":"BitOfGold","p_authorkey":"1008919","p_urlkey":"389739","p_title":"Lot of engine programming - so little time left for the actual game :-O","p_cat":"LDJam ","p_event":"LD50","p_time":"1649088383","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1008919","us_name":"BitOfGold","us_username":"bitofgold","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":2,"author":8919,"body":"I started a new webgl engine (from scratch) a few weeks ago, but it was not ready at all. I know, this is a sure way to not finish a game in time :)\n\nMaybe this \"relaxed\" format will save this project :)\n\nThe game is about a wizard who can throw bombs, delayed for 5 seconds (kind of like \"Bomberman\")\n\n![sc1.jpg](\/\/\/raw\/7d2\/2\/z\/4a842.jpg)\n\nI use:\n- A WebGL renderer (based on TWGL and some libraries for GLTF loading). It can do PBR rendering, volumetric fog, SSAO, and a lot of other things.\n- A small, simple, fast \"sparse spatial grid\" physics engine, that can handle \"big\" worlds, millions of colliders.\n- ZZFX intergated into the engine for sound effects\n- Blender for 3D assets (vertex color with a simple roughness map)\n- LDTK for world building:\n![sc_ldtk-1.jpg](\/\/\/raw\/7d2\/2\/z\/4a84b.jpg)","comments":0,"created":"2022-04-04T15:51:19Z","files":[],"files-timestamp":0,"id":288612,"love":4,"love-timestamp":"2022-04-04T16:39:31Z","meta":[],"modified":"2022-04-04T16:39:31Z","name":"Lot of engine programming - so little time left for the actual game :-O","node-timestamp":"2022-04-04T16:06:23Z","parent":282866,"parents":[1,5,9,276397,282866],"path":"\/events\/ludum-dare\/50\/$282866\/lot-of-engine-programming-so-little-time-left-for-the-actual-game-o","published":"2022-04-04T16:06:23Z","scope":"public","slug":"lot-of-engine-programming-so-little-time-left-for-the-actual-game-o","subsubtype":"","subtype":"","type":"post","version":882233},"node_metadata":{"n_key":"288612","n_urlkey":"389739","n_parent":"282866","n_path":"\/events\/ludum-dare\/50\/$282866\/lot-of-engine-programming-so-little-time-left-for-the-actual-game-o","n_slug":"lot-of-engine-programming-so-lit","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8919","n_created":"1649087479","n_modified":"1649090371","n_version":"882233","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/$282866\/lot-of-engine-programming-so-little-time-left-for-the-actual-game-o","text":"I started a new webgl engine (from scratch) a few weeks ago, but it was not ready at all. I know, this is a sure way to not finish a game in time :)\n\nMaybe this \"relaxed\" format will save this project :)\n\nThe game is about a wizard who can throw bombs, delayed for 5 seconds (kind of like \"Bomberman\")\n\n![sc1.jpg](\/\/\/raw\/7d2\/2\/z\/4a842.jpg)\n\nI use:\n- A WebGL renderer (based on TWGL and some libraries for GLTF loading). It can do PBR rendering, volumetric fog, SSAO, and a lot of other things.\n- A small, simple, fast \"sparse spatial grid\" physics engine, that can handle \"big\" worlds, millions of colliders.\n- ZZFX intergated into the engine for sound effects\n- Blender for 3D assets (vertex color with a simple roughness map)\n- LDTK for world building:\n![sc_ldtk-1.jpg](\/\/\/raw\/7d2\/2\/z\/4a84b.jpg)","title":"Lot of engine programming - so little time left for the actual game :-O","wayback_source":[]}