{"author_link":"\/users\/willoxs","author_name":"WilloXs","author_uid":"willoxs","comments":[],"epoch":1649091319,"event":"LD50","format":"md","ldjam_node_id":288653,"likes":6,"metadata":{"p_key":"164394","p_author":"WilloXs","p_authorkey":"1039235","p_urlkey":"389763","p_title":"Going into Crunchtime","p_cat":"LDJam ","p_event":"LD50","p_time":"1649091319","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1039235","us_name":"WilloXs","us_username":"willoxs","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":10,"author":39235,"body":"Could not do so much today as i had some other work to do. But now its on for the last 8 hours. The mechanics are all in place - including an AI system that actually works and is help to the player - but the game still has no structure and no way to end.\n\nThis is me getting carried by my allies in a space dogfight:![AI dogfight.gif](\/\/\/raw\/349\/9\/z\/4a908.gif)\n\nI already knew there will be no time for menus and other not completely gameplay related things so thats a way to save time xP\n\nStill need:\n\n-voices (\"radio transmissions\")\n\n-wave system\n\n-an end\n\n-competent enemies\n\nAnyway - Good Luck to all jammers and well done to the compo folk for finishing in time!\n","comments":1,"comments-timestamp":"2022-04-04T17:21:13Z","created":"2022-04-04T16:45:14Z","files":[],"files-timestamp":0,"id":288653,"love":6,"love-timestamp":"2022-04-04T21:05:40Z","meta":[],"modified":"2022-04-04T21:05:40Z","name":"Going into Crunchtime","node-timestamp":"2022-04-04T16:55:19Z","parent":277320,"parents":[1,5,9,276397,277320],"path":"\/events\/ludum-dare\/50\/the-last-patrol\/going-into-crunchtime","published":"2022-04-04T16:55:19Z","scope":"public","slug":"going-into-crunchtime","subsubtype":"","subtype":"","type":"post","version":882535},"node_metadata":{"n_key":"288653","n_urlkey":"389763","n_parent":"277320","n_path":"\/events\/ludum-dare\/50\/the-last-patrol\/going-into-crunchtime","n_slug":"going-into-crunchtime","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"39235","n_created":"1649090714","n_modified":"1649106340","n_version":"882535","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-last-patrol\/going-into-crunchtime","text":"Could not do so much today as i had some other work to do. But now its on for the last 8 hours. The mechanics are all in place - including an AI system that actually works and is help to the player - but the game still has no structure and no way to end.\n\nThis is me getting carried by my allies in a space dogfight:![AI dogfight.gif](\/\/\/raw\/349\/9\/z\/4a908.gif)\n\nI already knew there will be no time for menus and other not completely gameplay related things so thats a way to save time xP\n\nStill need:\n\n-voices (\"radio transmissions\")\n\n-wave system\n\n-an end\n\n-competent enemies\n\nAnyway - Good Luck to all jammers and well done to the compo folk for finishing in time!\n","title":"Going into Crunchtime","wayback_source":[]}