{"author_link":"\/users\/exevirus","author_name":"ExeVirus","author_uid":"exevirus","comments":[],"epoch":1649103430,"event":"LD50","format":"md","ldjam_node_id":288849,"likes":3,"metadata":{"p_key":"164451","p_author":"ExeVirus","p_authorkey":"1184948","p_urlkey":"389863","p_title":"Post-Mortem: Darn, no time to partake this year... Well... maybe?","p_cat":"LDJam ","p_event":"LD50","p_time":"1649103430","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1184948","us_name":"ExeVirus","us_username":"exevirus","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":2,"author":184948,"body":"## Pre LD50\n\nI started off this weekend thinking I couldn't partake this year. Family, jobs, life, plumbing.... I figured, even if I lost major sleep, I could only squeeze out a few hours. \nWould that be enough, I wondered? \n\nOn a hope\/whim, I signed up for LD50 ten minutes before it started, and went back to irl. \n\n## -----30+ hours into the Jam\/Compo----\n\nI'm a huge fan of the [Minetest](https:\/\/www.minetest.net\/) LPGL Voxel Game\/Engine, and been around it for a couple years now. Some of the Devs in that community were\/are competing, but everyone said Minetest was a bad choice for the Game Jam.\n\nI told them they're wrong, and basically said it makes game making easy, and you could make a good submission in no time at all, and probably rank in the top 50% of games. One challenge later and well.... *Okay I'll lose a few hours of sleep.*\n\n## -----Fast Forward 3 hours-----\n\n*Inner thoughts*\n> Okay, game is up on github, I think I have it wrapped up well for windows... hopefully. How am I going to hide basically all of minetest so the user just enjoys my game???..... Oh I'll just toss **the entire engine* in a game_data folder*... that'll work...\n>\n> Now, It needs a theme song... Let's see what I have from High school.... Ah, this should do. *Tosses sound into game* Yep, nailed it.\n>\n> Okay let's go check the... HOLY MOLY the countdown timer says I have 10 minutes for the JAM???!?? I thought we had until Monday????!?!! \n\n*frantic typing, clicking, and general agony with slow internet*\n\n> Okay it's published, quick let's write up a readme.... Wait. \n> \n> That countdown timer now says 17 hours.... \n>\n> ...\n> \n> ...\n> \n> Sigh, Javascript+Browsers+LD bugs strike again. I wish someone would make those counters work right when the browser window stays open for ~40 some odd hours...\n> \n> Well, the game is \"done\"! Let's type up a guide, and hopefully someone tries the really awesome multiplayer mode. \n\n## Jam, Monday, Now\n\nSo yeah I made a fun, quick game with full multiplayer support using the [Minetest](https:\/\/www.minetest.net\/) Voxel Game Engine you've probably never heard about, in ~3 hours.\n\nHopefully you have as much fun playing as I did in playtesting (especially being 3 different players at once - that's a challenge, haha):\n\n[Balloon Bash](https:\/\/ldjam.com\/events\/ludum-dare\/50\/balloon-bash)\n\n![balloon_bash.jpg](\/\/\/raw\/472\/d2\/z\/4ade4.jpg)\n\n","comments":0,"created":"2022-04-04T19:23:39Z","files":[],"files-timestamp":0,"id":288849,"love":3,"love-timestamp":"2022-04-05T07:37:34Z","meta":[],"modified":"2022-04-05T07:37:34Z","name":"Post-Mortem: Darn, no time to partake this year... Well... maybe?","node-timestamp":"2022-04-04T20:17:10Z","parent":284845,"parents":[1,5,9,276397,284845],"path":"\/events\/ludum-dare\/50\/balloon-bash\/post-mortem-darn-no-time-to-partake-this-year-well-maybe","published":"2022-04-04T20:17:10Z","scope":"public","slug":"post-mortem-darn-no-time-to-partake-this-year-well-maybe","subsubtype":"","subtype":"","type":"post","version":884772},"node_metadata":{"n_key":"288849","n_urlkey":"389863","n_parent":"284845","n_path":"\/events\/ludum-dare\/50\/balloon-bash\/post-mortem-darn-no-time-to-partake-this-year-well-maybe","n_slug":"post-mortem-darn-no-time-to-part","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"184948","n_created":"1649100219","n_modified":"1649144254","n_version":"884772","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/balloon-bash\/post-mortem-darn-no-time-to-partake-this-year-well-maybe","text":"## Pre LD50\n\nI started off this weekend thinking I couldn't partake this year. Family, jobs, life, plumbing.... I figured, even if I lost major sleep, I could only squeeze out a few hours. \nWould that be enough, I wondered? \n\nOn a hope\/whim, I signed up for LD50 ten minutes before it started, and went back to irl. \n\n## -----30+ hours into the Jam\/Compo----\n\nI'm a huge fan of the [Minetest](https:\/\/www.minetest.net\/) LPGL Voxel Game\/Engine, and been around it for a couple years now. Some of the Devs in that community were\/are competing, but everyone said Minetest was a bad choice for the Game Jam.\n\nI told them they're wrong, and basically said it makes game making easy, and you could make a good submission in no time at all, and probably rank in the top 50% of games. One challenge later and well.... *Okay I'll lose a few hours of sleep.*\n\n## -----Fast Forward 3 hours-----\n\n*Inner thoughts*\n> Okay, game is up on github, I think I have it wrapped up well for windows... hopefully. How am I going to hide basically all of minetest so the user just enjoys my game???..... Oh I'll just toss **the entire engine* in a game_data folder*... that'll work...\n>\n> Now, It needs a theme song... Let's see what I have from High school.... Ah, this should do. *Tosses sound into game* Yep, nailed it.\n>\n> Okay let's go check the... HOLY MOLY the countdown timer says I have 10 minutes for the JAM???!?? I thought we had until Monday????!?!! \n\n*frantic typing, clicking, and general agony with slow internet*\n\n> Okay it's published, quick let's write up a readme.... Wait. \n> \n> That countdown timer now says 17 hours.... \n>\n> ...\n> \n> ...\n> \n> Sigh, Javascript+Browsers+LD bugs strike again. I wish someone would make those counters work right when the browser window stays open for ~40 some odd hours...\n> \n> Well, the game is \"done\"! Let's type up a guide, and hopefully someone tries the really awesome multiplayer mode. \n\n## Jam, Monday, Now\n\nSo yeah I made a fun, quick game with full multiplayer support using the [Minetest](https:\/\/www.minetest.net\/) Voxel Game Engine you've probably never heard about, in ~3 hours.\n\nHopefully you have as much fun playing as I did in playtesting (especially being 3 different players at once - that's a challenge, haha):\n\n[Balloon Bash](https:\/\/ldjam.com\/events\/ludum-dare\/50\/balloon-bash)\n\n![balloon_bash.jpg](\/\/\/raw\/472\/d2\/z\/4ade4.jpg)\n\n","title":"Post-Mortem: Darn, no time to partake this year... Well... maybe?","wayback_source":[]}