How to make a good timelapse
I post about this every jam so sorry if you've heard me say this before.
Here's how you make a Game Jam timelapse that's short, entertaining, and informative about your creative process.
Before the jam, write some code that takes in-engine screenshots on a set interval.
- It should only run if it's a development or debug build (in my case I use an
#IF DEBUGdirective) - My suggestion is to take the first screenshot right when you launch the game, then another screenshot 5 seconds later, then 10 seconds after that, then 20, etc.
- It should only run if it's a development or debug build (in my case I use an
Do the jam! Whenever you test your game you'll quietly rack up screenshots in the background.
Stitch the screenshots together into a video! I used to use editing software for this but ffmpeg works great if you can figure out its arcane syntax.
https://www.youtube.com/watch?v=lgYbDL2sUcY
Also since you read that whole thing maybe you'll check out my game? (wink wink?)
https://ldjam.com/events/ludum-dare/50/support-simulator