How to make a good timelapse

I post about this every jam so sorry if you've heard me say this before.

Here's how you make a Game Jam timelapse that's short, entertaining, and informative about your creative process.

  1. Before the jam, write some code that takes in-engine screenshots on a set interval.

    • It should only run if it's a development or debug build (in my case I use an #IF DEBUG directive)
    • My suggestion is to take the first screenshot right when you launch the game, then another screenshot 5 seconds later, then 10 seconds after that, then 20, etc.
  2. Do the jam! Whenever you test your game you'll quietly rack up screenshots in the background.

  3. Stitch the screenshots together into a video! I used to use editing software for this but ffmpeg works great if you can figure out its arcane syntax.

https://www.youtube.com/watch?v=lgYbDL2sUcY

Also since you read that whole thing maybe you'll check out my game? (wink wink?)

https://ldjam.com/events/ludum-dare/50/support-simulator