{"author_link":"\/users\/peter-ondus","author_name":"Peter Ondus","author_uid":"peter-ondus","comments":[],"epoch":1649163046,"event":"LD50","format":"md","ldjam_node_id":290323,"likes":0,"metadata":{"p_key":"164903","p_author":"Peter Ondus","p_authorkey":"1234753","p_urlkey":"390600","p_title":"Finally some sleep","p_cat":"LDJam ","p_event":"LD50","p_time":"1649163046","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1234753","us_name":"LDJam user 234753","us_username":"234753","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":234753,"body":"After stress-coding for 2 and a half days, and then spending the remaining 8 hours slowly making a UI, the game is finally done.\n\nSomeone got so angry at tube delays he decided to blow it up. \nHelp save innocent passengers by, you guessed it, delaying the tube.\nLink to game: [All lines lead to boom](https:\/\/ldjam.com\/events\/ludum-dare\/50\/all-lines-lead-to-boom)\n\n[Play it in the browser!](https:\/\/pondus314.itch.io\/all-lines-lead-to-boom)\n\n![in_game.png](\/\/\/raw\/105\/93\/z\/4c8f1.png)\n\nAfter finishing my game submission at 2:45(AM) this morning, I've in given to sleep, so here I am 10 hours later, posting this.\n\nBoy what a ride. \n\nWho would've thought making a working tube system (and planning the most efficient route) was this technically demanding... (everyone, the answer is everyone) \n\nAnd who would've thought an efficient tube system doesn't allow for a very long journey between two stations (i had to patch in a second journey 10 hours before the deadline because the system worked too well)\n\nSadly after doing all that there was no time for any sound, but at least i have a working \"menu\" and instructions?\n\nI guess i have to work on estimating the scope better if I want to submit for the compo next time..\n\nAnyway, here's my impression of how the game works internally\n\nhttps:\/\/youtube.com\/clip\/UgkxLV9tc68X9s4MTFJok61o9bItII7QwX-P\n","comments":0,"created":"2022-04-05T12:24:39Z","files":[],"files-timestamp":0,"id":290323,"love":0,"meta":[],"modified":"2022-04-05T12:56:58Z","name":"Finally some sleep","node-timestamp":"2022-04-05T12:56:58Z","parent":288001,"parents":[1,5,9,276397,288001],"path":"\/events\/ludum-dare\/50\/all-lines-lead-to-boom\/finally-some-sleep","published":"2022-04-05T12:50:46Z","scope":"public","slug":"finally-some-sleep","subsubtype":"","subtype":"","type":"post","version":897601},"node_metadata":{"n_key":"290323","n_urlkey":"390600","n_parent":"288001","n_path":"\/events\/ludum-dare\/50\/all-lines-lead-to-boom\/finally-some-sleep","n_slug":"finally-some-sleep","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"234753","n_created":"1649161479","n_modified":"1649163418","n_version":"897601","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/all-lines-lead-to-boom\/finally-some-sleep","text":"After stress-coding for 2 and a half days, and then spending the remaining 8 hours slowly making a UI, the game is finally done.\n\nSomeone got so angry at tube delays he decided to blow it up. \nHelp save innocent passengers by, you guessed it, delaying the tube.\nLink to game: [All lines lead to boom](https:\/\/ldjam.com\/events\/ludum-dare\/50\/all-lines-lead-to-boom)\n\n[Play it in the browser!](https:\/\/pondus314.itch.io\/all-lines-lead-to-boom)\n\n![in_game.png](\/\/\/raw\/105\/93\/z\/4c8f1.png)\n\nAfter finishing my game submission at 2:45(AM) this morning, I've in given to sleep, so here I am 10 hours later, posting this.\n\nBoy what a ride. \n\nWho would've thought making a working tube system (and planning the most efficient route) was this technically demanding... (everyone, the answer is everyone) \n\nAnd who would've thought an efficient tube system doesn't allow for a very long journey between two stations (i had to patch in a second journey 10 hours before the deadline because the system worked too well)\n\nSadly after doing all that there was no time for any sound, but at least i have a working \"menu\" and instructions?\n\nI guess i have to work on estimating the scope better if I want to submit for the compo next time..\n\nAnyway, here's my impression of how the game works internally\n\nhttps:\/\/youtube.com\/clip\/UgkxLV9tc68X9s4MTFJok61o9bItII7QwX-P\n","title":"Finally some sleep","wayback_source":[]}