How we manage to separate light and color in our game "Endless Night"

https://ldjam.com/events/ludum-dare/50/the-endless-night

Hello everybody ! Our lil baby "Endless Night" was an amazing adventure and I want to share with you some of the tips we use to enhance the visual part of our game. I was the only one in charge of all the visual development (except animation) and I had to create a bunch of buildings to reproduce a 2D top down isometric medieval city.

01_Pipleine.png

During the development, wRadion, one of the devs asks me if I could disociate the lighting and the colors, to bring life in the game by adding variations to the lighting. So we decided to export all props in different painting passes like that :

01_Pipeline.png

This way we could see light variations and simulate some kind of night fog !

Please, feel free to discover our game and to share your feelings about it ! https://ldjam.com/events/ludum-dare/50/the-endless-night 20_GifLudumDare.gif Can't wait to see your games :smile: