{"author_link":"\/users\/angiemon","author_name":"angiemon","author_uid":"angiemon","comments":[],"epoch":1649166395,"event":"LD50","format":"md","ldjam_node_id":290388,"likes":1,"metadata":{"p_key":"164938","p_author":"angiemon","p_authorkey":"1021835","p_urlkey":"390635","p_title":"How do you guys go about explaining your game?","p_cat":"LDJam ","p_event":"LD50","p_time":"1649166395","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1021835","us_name":"angiemon","us_username":"angiemon","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":21835,"body":"We had troubles with player complaining about the controls etc. - fair enough, I was having the exact same expirience when trying it first (I was only doing art before :)) but once you got the hang of it, I think it's pretty fun and challenging (and believe me, I'm definitely not the playing Dark Souls kind of person.. lol)\n\nI felt a bit sad because our programmers (and especially main programmer) put a lot of thought, effort and work into it (we slept like.. 5 hours total, lol) and I'm really really proud of the outcome!\n\nI added a bunch of explanatory text and GIFs now, hopefully that helps. As you all know gamejams aren't the time for intricate tutorialmaking... ;D\n\n![GIF_combinationmove.gif](\/\/\/raw\/b45\/5\/z\/4c99b.gif)\n\nIf anyone would like to try out our game, I would appreciate it! :) Will play your game in return! <3\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/50\/catronaut","comments":5,"comments-timestamp":"2022-04-05T14:16:49Z","created":"2022-04-05T13:41:22Z","files":[],"files-timestamp":0,"id":290388,"love":1,"love-timestamp":"2022-04-05T14:06:38Z","meta":[],"modified":"2022-04-05T14:16:49Z","name":"How do you guys go about explaining your game?","node-timestamp":"2022-04-05T13:46:35Z","parent":281846,"parents":[1,5,9,276397,281846],"path":"\/events\/ludum-dare\/50\/catronaut\/how-do-you-guys-go-about-explaining-your-game","published":"2022-04-05T13:46:35Z","scope":"public","slug":"how-do-you-guys-go-about-explaining-your-game","subsubtype":"","subtype":"","type":"post","version":897854},"node_metadata":{"n_key":"290388","n_urlkey":"390635","n_parent":"281846","n_path":"\/events\/ludum-dare\/50\/catronaut\/how-do-you-guys-go-about-explaining-your-game","n_slug":"how-do-you-guys-go-about-explain","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"21835","n_created":"1649166082","n_modified":"1649168209","n_version":"897854","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/catronaut\/how-do-you-guys-go-about-explaining-your-game","text":"We had troubles with player complaining about the controls etc. - fair enough, I was having the exact same expirience when trying it first (I was only doing art before :)) but once you got the hang of it, I think it's pretty fun and challenging (and believe me, I'm definitely not the playing Dark Souls kind of person.. lol)\n\nI felt a bit sad because our programmers (and especially main programmer) put a lot of thought, effort and work into it (we slept like.. 5 hours total, lol) and I'm really really proud of the outcome!\n\nI added a bunch of explanatory text and GIFs now, hopefully that helps. As you all know gamejams aren't the time for intricate tutorialmaking... ;D\n\n![GIF_combinationmove.gif](\/\/\/raw\/b45\/5\/z\/4c99b.gif)\n\nIf anyone would like to try out our game, I would appreciate it! :) Will play your game in return! <3\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/50\/catronaut","title":"How do you guys go about explaining your game?","wayback_source":[]}