{"author_link":"\/users\/orionhart","author_name":"Orionhart","author_uid":"orionhart","comments":[],"epoch":1649240388,"event":"LD50","format":"md","ldjam_node_id":290978,"likes":2,"metadata":{"p_key":"165198","p_author":"Orionhart","p_authorkey":"1280048","p_urlkey":"390900","p_title":"WebGL Issues","p_cat":"LDJam ","p_event":"LD50","p_time":"1649240388","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1280048","us_name":"Orionhart","us_username":"orionhart","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":2,"author":280048,"body":"Do any devs have experience with camera scaling\/rendering bugs in WebGL versions? I've tried numerous solutions, but when I run a WebGL version of my game, which is meant to look like it does in this screenshot from the Downloadable version for Windows and Mac...\n\n![image_2022-04-06_031823.png](\/\/\/raw\/0f5\/44\/z\/4d0b2.png)\n\nIt instead looks like this:\n\n![image_2022-04-06_031854.png](\/\/\/raw\/0f5\/44\/z\/4d0b3.png)\n\nand this...\n\n![image_2022-04-06_031907.png](\/\/\/raw\/0f5\/44\/z\/4d0b5.png)\n\nIf you have any ideas, let me know!\nUntil then, please check out the game-- it's quite good! (I think)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/50\/prune-the-money-tree","comments":3,"comments-timestamp":"2022-04-06T18:00:54Z","created":"2022-04-06T10:17:13Z","files":[],"files-timestamp":0,"id":290978,"love":2,"love-timestamp":"2022-04-06T12:47:36Z","meta":[],"modified":"2022-04-06T18:00:54Z","name":"WebGL Issues","node-timestamp":"2022-04-06T10:19:48Z","parent":280049,"parents":[1,5,9,276397,280049],"path":"\/events\/ludum-dare\/50\/prune-the-money-tree\/webgl-issues","published":"2022-04-06T10:19:48Z","scope":"public","slug":"webgl-issues","subsubtype":"","subtype":"","type":"post","version":901196},"node_metadata":{"n_key":"290978","n_urlkey":"390900","n_parent":"280049","n_path":"\/events\/ludum-dare\/50\/prune-the-money-tree\/webgl-issues","n_slug":"webgl-issues","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"280048","n_created":"1649240233","n_modified":"1649268054","n_version":"901196","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/prune-the-money-tree\/webgl-issues","text":"Do any devs have experience with camera scaling\/rendering bugs in WebGL versions? I've tried numerous solutions, but when I run a WebGL version of my game, which is meant to look like it does in this screenshot from the Downloadable version for Windows and Mac...\n\n![image_2022-04-06_031823.png](\/\/\/raw\/0f5\/44\/z\/4d0b2.png)\n\nIt instead looks like this:\n\n![image_2022-04-06_031854.png](\/\/\/raw\/0f5\/44\/z\/4d0b3.png)\n\nand this...\n\n![image_2022-04-06_031907.png](\/\/\/raw\/0f5\/44\/z\/4d0b5.png)\n\nIf you have any ideas, let me know!\nUntil then, please check out the game-- it's quite good! (I think)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/50\/prune-the-money-tree","title":"WebGL Issues","wayback_source":[]}